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7 hoursfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
7 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
8 hoursrefactor: Generic sampler system for compositesskal
8 hoursfeat: GPU procedural Phase 4 - texture compositionskal
8 hourstest: Add variable-size texture support verificationskal
8 hourstest: Add pipeline caching and multi-generator testsskal
8 hoursrefactor: Unify TextureManager compute pipeline managementskal
9 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
9 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
9 hoursfeat(gpu): Add GPU procedural texture generation systemskal
10 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
10 hourstry to fix test_demoskal
11 hourscleanup: remove unused include from uniform_helper.hskal
11 hoursFix test_demo build failure after Effect refactorskal
11 hoursRefactor Effect class to centralize common uniforms managementskal
11 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
12 hourschore: Apply clang-format to C++ source filesskal
12 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
12 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
12 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
13 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
14 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
24 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
25 hoursfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
25 hoursfeat(gpu): Add auxiliary texture masking systemskal
26 hoursfix tree, remove Distort effectskal
27 hoursfeat(gpu): Add VignetteEffect and related filesskal
27 hoursfeat(gpu): Add VignetteEffectskal
27 hoursrefactor(procedural): Use hash-based noise instead of lattice approachskal
27 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
27 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
29 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
29 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
29 hoursfeat(audio): Add --tempo flag for variable tempo testingskal
29 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
30 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
30 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
30 hoursfeat(gpu): Implement shader parametrization systemskal
30 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
31 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
31 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
32 hoursfix: Include PlaneData header in scene_loader.ccskal
32 hoursfix: Correct offset management in scene_loader.cc for plane_distanceskal
32 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
32 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal
32 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
32 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
32 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
33 hoursrefactor(tests): Factor common patterns in tempo testsskal
35 hourschore: Clean up generated files and update project configskal