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7 hoursdocs: Condense essential context files (856→599 lines)skal
7 hoursdocs: Add sub-task for type-safe shader compositionskal
7 hoursdocs: Add sub-task for splitting common_uniforms.wgslskal
7 hoursfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
7 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
8 hoursrefactor: Move .spec audio assets to assets/final/music subdirectoryskal
8 hoursdemo.seq change.skal
8 hoursfix: Strip priority comments from effect args in .seq exportskal
8 hoursdocs: Purge outdated Phase 4 contentskal
8 hoursrefactor: Generic sampler system for compositesskal
8 hoursfeat: GPU procedural Phase 4 - texture compositionskal
8 hourstest: Add variable-size texture support verificationskal
9 hourstest: Add pipeline caching and multi-generator testsskal
9 hoursrefactor: Unify TextureManager compute pipeline managementskal
9 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
9 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
9 hoursfeat(gpu): Add GPU procedural texture generation systemskal
9 hoursdocs: Add RECIPE.md with runtime shader composition patternsskal
10 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
10 hoursdocs: Archive Feb 9 completed tasks and clarify build configsskal
10 hourstry to fix test_demoskal
11 hourscleanup: remove unused include from uniform_helper.hskal
11 hoursFix test_demo build failure after Effect refactorskal
11 hoursRefactor Effect class to centralize common uniforms managementskal
11 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
12 hourschore: Apply clang-format to C++ source filesskal
12 hourschore: Remove useless HANDOFF_*.md files and their referencesskal
12 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
12 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
12 hoursdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
12 hoursdocs: Remove @ symbols from commented design docs to prevent auto-loadingskal
12 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
13 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
14 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
24 hoursdon't ignore assets/finalskal
24 hoursfeat(shaders): Standardize all shaders to use CommonUniformsskal
24 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
25 hoursfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
25 hoursdocs: Archive historical documentation (26 files → doc/archive/)skal
25 hoursfeat(gpu): Add auxiliary texture masking systemskal
26 hoursfix tree, remove Distort effectskal
27 hoursfeat(gpu): Add VignetteEffect and related filesskal
27 hoursfeat(gpu): Add VignetteEffectskal
27 hoursrefactor(procedural): Use hash-based noise instead of lattice approachskal
28 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
28 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
29 hoursdocs: Update documentation for shader parametrization progressskal
29 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
29 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
29 hoursfeat(audio): Add --tempo flag for variable tempo testingskal