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Vide-coded 64k demo system
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effects
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hybrid_3d_effect.h
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2 days
refactor: Bundle GPU context into GpuContext struct
skal
8 days
fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugs
skal
8 days
feat(3d): Use procedural grid for floor and revert object noise
skal
8 days
feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assets
skal
8 days
feat(gpu): Integrate bumpy 3D renderer into main demo
skal
9 days
feat(assets): Implement procedural asset generation pipeline
skal