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authorskal <pascal.massimino@gmail.com>2026-02-02 15:55:03 +0100
committerskal <pascal.massimino@gmail.com>2026-02-02 15:55:03 +0100
commitc194f59e171a1e58ce1704f37d99ffcd09a42433 (patch)
treef77a32f2c4c23b335209b8df11cc82920388b51a /src/gpu/effects/hybrid_3d_effect.h
parent316825883c705ed0fe927c32e072f98141d3eaa3 (diff)
fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugs
- Implemented dynamic resolution support in all shaders and effects. - Added explicit viewport setting for all render passes to ensure correct scaling. - Fixed 3D shadow mapping by adding PLANE support and standardizing soft shadow logic. - Propagated resize events through the Effect hierarchy. - Applied project-wide code formatting.
Diffstat (limited to 'src/gpu/effects/hybrid_3d_effect.h')
-rw-r--r--src/gpu/effects/hybrid_3d_effect.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/gpu/effects/hybrid_3d_effect.h b/src/gpu/effects/hybrid_3d_effect.h
index 8eedeb2..8e2fef9 100644
--- a/src/gpu/effects/hybrid_3d_effect.h
+++ b/src/gpu/effects/hybrid_3d_effect.h
@@ -25,6 +25,4 @@ class Hybrid3DEffect : public Effect {
TextureManager texture_manager_;
Scene scene_;
Camera camera_;
- int width_ = 1280;
- int height_ = 720;
};