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authorskal <pascal.massimino@gmail.com>2026-02-07 17:04:56 +0100
committerskal <pascal.massimino@gmail.com>2026-02-07 17:04:56 +0100
commitbd939acdf750181ef0e1a612b445da4c15077c85 (patch)
tree028401c762b0436d9a5de1aa656ab35ba6445674 /src/gpu/effects/hybrid_3d_effect.h
parentf2963ac821a3af1c54002ba13944552166956d04 (diff)
refactor: Bundle GPU context into GpuContext struct
- Created GpuContext struct {device, queue, format} - Updated Effect/PostProcessEffect to take const GpuContext& - Updated all 19 effect implementations - Updated MainSequence.init() and LoadTimeline() signatures - Updated generated timeline files - Updated all test files - Added gpu_get_context() accessor and fixture.ctx() helper Fixes test_mesh.cc compilation error from g_device/g_queue/g_format conflicts. All targets build successfully.
Diffstat (limited to 'src/gpu/effects/hybrid_3d_effect.h')
-rw-r--r--src/gpu/effects/hybrid_3d_effect.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gpu/effects/hybrid_3d_effect.h b/src/gpu/effects/hybrid_3d_effect.h
index 8e2fef9..3a4e87c 100644
--- a/src/gpu/effects/hybrid_3d_effect.h
+++ b/src/gpu/effects/hybrid_3d_effect.h
@@ -12,7 +12,7 @@
class Hybrid3DEffect : public Effect {
public:
- Hybrid3DEffect(WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format);
+ Hybrid3DEffect(const GpuContext& ctx);
virtual ~Hybrid3DEffect() override = default;
void init(MainSequence* demo) override;