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Vide-coded 64k demo system
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18 hours
refactor: Unify TextureManager compute pipeline management
skal
18 hours
fix(3d): VisualDebug uniform buffer size mismatch
skal
18 hours
feat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shaders
skal
18 hours
feat(gpu): Add GPU procedural texture generation system
skal
19 hours
docs: Add RECIPE.md with runtime shader composition patterns
skal
19 hours
fix: Audio startup hiccup - use fill_audio_buffer for pre-fill
skal
20 hours
docs: Archive Feb 9 completed tasks and clarify build configs
skal
20 hours
try to fix test_demo
skal
20 hours
cleanup: remove unused include from uniform_helper.h
skal
20 hours
Fix test_demo build failure after Effect refactor
skal
21 hours
Refactor Effect class to centralize common uniforms management
skal
21 hours
feat: WGSL Uniform Buffer Validation & Consolidation (Task #75)
skal
21 hours
chore: Apply clang-format to C++ source files
skal
21 hours
chore: Remove useless HANDOFF_*.md files and their references
skal
21 hours
fix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.md
skal
21 hours
fix: Increase dummy uniform buffer to 32 bytes for alignment
skal
21 hours
docs: Simplify all design docs (50% reduction, 1687 lines removed)
skal
22 hours
docs: Remove @ symbols from commented design docs to prevent auto-loading
skal
22 hours
fix: Resolve WebGPU uniform buffer alignment issues (Task #74)
skal
22 hours
fix: Resolve WebGPU uniform buffer alignment issues (Task #74)
skal
23 hours
feat(test): Remove expected effect counts in test_demo_effects
skal
33 hours
don't ignore assets/final
skal
33 hours
feat(shaders): Standardize all shaders to use CommonUniforms
skal
34 hours
feat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture masking
skal
34 hours
feat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture masking
skal
35 hours
docs: Archive historical documentation (26 files → doc/archive/)
skal
35 hours
feat(gpu): Add auxiliary texture masking system
skal
36 hours
fix tree, remove Distort effect
skal
37 hours
feat(gpu): Add VignetteEffect and related files
skal
37 hours
feat(gpu): Add VignetteEffect
skal
37 hours
refactor(procedural): Use hash-based noise instead of lattice approach
skal
37 hours
refactor: Use tracker BPM instead of hardcoded values
skal
37 hours
feat(gpu): Add WGSL noise and hash function library (Task #59)
skal
38 hours
docs: Update documentation for shader parametrization progress
skal
38 hours
feat(gpu): Add parameter-driven GaussianBlurEffect
skal
39 hours
feat(gpu): Add parameter-driven ChromaAberrationEffect
skal
39 hours
feat(audio): Add --tempo flag for variable tempo testing
skal
39 hours
fix(3d): Handle user_data meshes in visual debug wireframe rendering
skal
39 hours
refactor(shaders): Use bump mapping utility function in renderer_3d
skal
39 hours
feat(shaders): Add bump-mapped normal calculation variants
skal
39 hours
feat(shaders): Add optimized 4-sample SDF normal estimation
skal
39 hours
feat(shaders): Add Möller-Trumbore ray-triangle intersection
skal
39 hours
update doc
skal
40 hours
fix(gpu): Correct FlashUniforms struct alignment for WGSL
skal
40 hours
feat(gpu): Implement shader parametrization system
skal
40 hours
docs: Update project state with recent improvements
skal
40 hours
feat(util): Add CHECK_RETURN macros for recoverable errors
skal
40 hours
perf(test): Make JitteredAudioBackendTest 50x faster
skal
40 hours
refactor(shaders): Apply common utilities to renderer shaders
skal
40 hours
feat(shaders): Extract common WGSL utilities for better composability
skal
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