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Vide-coded 64k demo system
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8 hours
refactor(headless): convert nullptr checks to strippable macros
skal
8 hours
fix(headless): add early returns to all effect constructors
skal
8 hours
fix(headless): add nullptr checks for GPU resource creation
skal
9 hours
refactor: remove v2 versioning artifacts, establish Sequence as canonical system
skal
10 hours
fix(tests): resolve all v2 test failures, 35/35 passing
skal
12 hours
feat(sequence): complete v2 migration with DAG-based routing
skal
14 hours
feat(sequence): port hybrid_3d_effect to v2
skal
14 hours
feat(sequence): port rotating_cube_effect to v2
skal
14 hours
feat(sequence): port particles_effect to v2
skal
14 hours
feat(sequence): create v2 timeline with placeholder effects
skal
15 hours
feat(sequence): complete phase 3 - v2 shader integration and effect ports
skal
15 hours
feat(sequence): Phase 3 - Port 3 effects to v2
skal
23 hours
smaller cube
skal
29 hours
archive(cnn): move CNN v1 to cnn_v1/ subdirectory
skal
29 hours
refactor(cnn): isolate CNN v2 to cnn_v2/ subdirectory
skal
30 hours
clang-format
skal
31 hours
debug flash-cube-effect
skal
2 days
feat(gpu): add SDF camera infrastructure and effect base class
skal
2 days
style: Apply clang-format to codebase
skal
2 days
refactor(gpu): Relocate effects to src/effects and streamline includes
skal