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Vide-coded 64k demo system
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36 hours
feat(cnn_v3): Phase 4 complete — CNNv3Effect C++ + FiLM uniform upload
skal
37 hours
feat(cnn_v3): Phase 3 complete — WGSL U-Net inference shaders
skal
2 days
feat(cnn_v3): Phase 1 complete - GBufferEffect integrated + HOWTO playbook
skal
12 days
ntsc: factor common code into snippet; add RGB and YIQ input variants
skal
14 days
feat: register math/color_c64 snippet in ShaderComposer
skal
2026-03-08
fix: register debug/debug_print snippet in ShaderComposer
skal
2026-03-07
feat(effects): add Ntsc post-process effect with fisheye distortion
skal
2026-03-06
feat(effects): add Scratch post-process effect with reusable scratch_lines sn...
skal
2026-02-28
fix(tools/shadertoy): fix Next Steps instructions and update EFFECT_WORKFLOW.md
skal
2026-02-28
fix(shaders): deduplicate VertexOutput/vs_main via render/fullscreen_uv_vs sn...
skal
2026-02-21
split raymarching.wgsl in two: with id, or without id.
skal
2026-02-20
feat(scene1): replace ad-hoc camera with CameraParams uniform
skal
2026-02-20
feat(sequence): port Scene1Effect + fix seq_compiler absolute time bug
skal
2026-02-17
style: Apply clang-format
skal
2026-02-17
refactor: move shaders.{h,cc} to src/effects and remove v2 suffix
skal