summaryrefslogtreecommitdiff
path: root/src/effects/shaders.cc
diff options
context:
space:
mode:
authorskal <pascal.massimino@gmail.com>2026-03-07 20:03:30 +0100
committerskal <pascal.massimino@gmail.com>2026-03-07 20:03:30 +0100
commitad9ee515d162d2aa23b64263e043d45add95615f (patch)
tree4e0e2d71d3f8675b3b63901c97a01a070cde53cb /src/effects/shaders.cc
parente4851ae9f310b44dab25eb979733281002c8953d (diff)
feat(effects): add Ntsc post-process effect with fisheye distortion
WGSL-only WgslEffect implementing barrel/fisheye distortion, RGB chroma separation, scanlines, per-pixel temporal noise, rolling jitter line, vignette, and warm NTSC phosphor tint. Applied across all main sequences. handoff(Gemini): Ntsc effect added; 13 effects total, 35+1 tests expected. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'src/effects/shaders.cc')
-rw-r--r--src/effects/shaders.cc1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/effects/shaders.cc b/src/effects/shaders.cc
index e4b9b25..1b93a03 100644
--- a/src/effects/shaders.cc
+++ b/src/effects/shaders.cc
@@ -100,6 +100,7 @@ const char* flash_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_FLASH);
const char* scene1_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_SCENE1);
const char* scene2_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_SCENE2);
const char* scratch_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_SCRATCH);
+const char* ntsc_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_NTSC);
// Compute shaders
const char* gen_noise_compute_wgsl =