diff options
| author | skal <pascal.massimino@gmail.com> | 2026-03-07 20:03:30 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-03-07 20:03:30 +0100 |
| commit | ad9ee515d162d2aa23b64263e043d45add95615f (patch) | |
| tree | 4e0e2d71d3f8675b3b63901c97a01a070cde53cb /src/effects/shaders.cc | |
| parent | e4851ae9f310b44dab25eb979733281002c8953d (diff) | |
feat(effects): add Ntsc post-process effect with fisheye distortion
WGSL-only WgslEffect implementing barrel/fisheye distortion, RGB chroma
separation, scanlines, per-pixel temporal noise, rolling jitter line,
vignette, and warm NTSC phosphor tint. Applied across all main sequences.
handoff(Gemini): Ntsc effect added; 13 effects total, 35+1 tests expected.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'src/effects/shaders.cc')
| -rw-r--r-- | src/effects/shaders.cc | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/effects/shaders.cc b/src/effects/shaders.cc index e4b9b25..1b93a03 100644 --- a/src/effects/shaders.cc +++ b/src/effects/shaders.cc @@ -100,6 +100,7 @@ const char* flash_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_FLASH); const char* scene1_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_SCENE1); const char* scene2_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_SCENE2); const char* scratch_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_SCRATCH); +const char* ntsc_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_NTSC); // Compute shaders const char* gen_noise_compute_wgsl = |
