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| author | skal <pascal.massimino@gmail.com> | 2026-02-20 12:08:34 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-20 12:08:34 +0100 |
| commit | 850388bcaabf057beed8f126002b7b663183b2d8 (patch) | |
| tree | f55fad742d99dc91d2bf32ad54a27f95e8a183f3 /src/effects/shaders.cc | |
| parent | 1030807a58c8f4315d209c3756a9f98d8dc6bd91 (diff) | |
feat(sequence): port Scene1Effect + fix seq_compiler absolute time bug
- Add Scene1 effect: raymarching cube+sphere+ground (reflections, shadows)
- Fix scene1.wgsl: binding 0→2, CommonUniforms→UniformsSequenceParams
- Replace Heptagon+Placeholder stub in heptagon_scene with Scene1
- Fix seq_compiler.py: emit seq.start_time+effect.start/end (absolute times)
so dispatch_render active check works correctly for all sequences
Bug: effects in sequences starting after t=0 were never active because
local times (e.g. 0-8) never satisfied params.time<end for absolute time 20+.
34/34 tests passing.
handoff(Gemini): seq_compiler now emits absolute effect times. All existing
sequences affected — verify visual output across the full timeline.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'src/effects/shaders.cc')
| -rw-r--r-- | src/effects/shaders.cc | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/effects/shaders.cc b/src/effects/shaders.cc index d181632..4329427 100644 --- a/src/effects/shaders.cc +++ b/src/effects/shaders.cc @@ -92,6 +92,7 @@ const char* particle_render_wgsl = const char* rotating_cube_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_ROTATING_CUBE_V2); const char* flash_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_FLASH); +const char* scene1_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_SCENE1); // Compute shaders const char* gen_noise_compute_wgsl = |
