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authorskal <pascal.massimino@gmail.com>2026-02-20 12:08:34 +0100
committerskal <pascal.massimino@gmail.com>2026-02-20 12:08:34 +0100
commit850388bcaabf057beed8f126002b7b663183b2d8 (patch)
treef55fad742d99dc91d2bf32ad54a27f95e8a183f3 /src/effects/shaders.cc
parent1030807a58c8f4315d209c3756a9f98d8dc6bd91 (diff)
feat(sequence): port Scene1Effect + fix seq_compiler absolute time bug
- Add Scene1 effect: raymarching cube+sphere+ground (reflections, shadows) - Fix scene1.wgsl: binding 0→2, CommonUniforms→UniformsSequenceParams - Replace Heptagon+Placeholder stub in heptagon_scene with Scene1 - Fix seq_compiler.py: emit seq.start_time+effect.start/end (absolute times) so dispatch_render active check works correctly for all sequences Bug: effects in sequences starting after t=0 were never active because local times (e.g. 0-8) never satisfied params.time<end for absolute time 20+. 34/34 tests passing. handoff(Gemini): seq_compiler now emits absolute effect times. All existing sequences affected — verify visual output across the full timeline. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'src/effects/shaders.cc')
-rw-r--r--src/effects/shaders.cc1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/effects/shaders.cc b/src/effects/shaders.cc
index d181632..4329427 100644
--- a/src/effects/shaders.cc
+++ b/src/effects/shaders.cc
@@ -92,6 +92,7 @@ const char* particle_render_wgsl =
const char* rotating_cube_wgsl =
SafeGetAsset(AssetId::ASSET_SHADER_ROTATING_CUBE_V2);
const char* flash_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_FLASH);
+const char* scene1_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_SCENE1);
// Compute shaders
const char* gen_noise_compute_wgsl =