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| author | skal <pascal.massimino@gmail.com> | 2026-02-28 09:48:08 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-28 09:48:08 +0100 |
| commit | f9ac4caf2f36c283c2d90bcb985e3298c417d564 (patch) | |
| tree | 70960c6115442c6f342ee5c0e50726e9c8f9f226 /src/effects/shaders.cc | |
| parent | bc1beb58ba259263eb98d43d2aa742307764591c (diff) | |
fix(tools/shadertoy): fix Next Steps instructions and update EFFECT_WORKFLOW.md
- Fix assets.txt path: shaders/xxx.wgsl (not ../../src/shaders/)
- Fix shader output path to workspaces/main/shaders/
- Step 5: reference cmake/DemoSourceLists.cmake COMMON_GPU_EFFECTS (not CMakeLists.txt GPU_SOURCES)
- Add step for test_demo_effects.cc
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'src/effects/shaders.cc')
| -rw-r--r-- | src/effects/shaders.cc | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/effects/shaders.cc b/src/effects/shaders.cc index 7e32aa6..c6a81d0 100644 --- a/src/effects/shaders.cc +++ b/src/effects/shaders.cc @@ -96,6 +96,7 @@ const char* rotating_cube_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_ROTATING_CUBE_V2); const char* flash_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_FLASH); const char* scene1_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_SCENE1); +const char* scene2_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_SCENE2); // Compute shaders const char* gen_noise_compute_wgsl = |
