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path: root/src/effects/rotating_cube_effect.cc
AgeCommit message (Expand)Author
10 daysfix(win): update wgpu-native to v27, unify Windows/macOS API pathsskal
13 daysfix: use ShaderComposer in RotatingCube; add rule to CODING_STYLEskal
2026-03-08fix: negate Y in perspective() to correct rasterized 3D orientationskal
2026-03-08fix: transpose matrices on GPU upload (row-major → column-major)skal
2026-03-05style: run clang-format to adhere to coding styleskal
2026-02-17fix(build): Resolve Windows cross-compilation failuresskal
2026-02-17feat: add time-based effect activation with auto-passthroughskal
2026-02-17style: Apply clang-formatskal
2026-02-17refactor: move shaders.{h,cc} to src/effects and remove v2 suffixskal
2026-02-16fix: port Hybrid3D effect to sequence v2 architectureskal
2026-02-16refactor: complete removal of 'Effect' suffix from C++ class namesskal
2026-02-16refactor(gpu): remove depthSlice conditionals, use platform.h abstractionskal
2026-02-16refactor(headless): convert nullptr checks to strippable macrosskal
2026-02-16fix(headless): add nullptr checks for GPU resource creationskal
2026-02-16refactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
2026-02-16feat(sequence): complete v2 migration with DAG-based routingskal
2026-02-14style: Apply clang-format to codebaseskal
2026-02-14refactor(gpu): Relocate effects to src/effects and streamline includesskal