diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-16 21:41:59 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-16 21:41:59 +0100 |
| commit | bb4f36f9c32a1484b62e80630825cbcec3976cad (patch) | |
| tree | ae6f5cf2df35a19946206e76027b59653fb9a79a /src/effects/rotating_cube_effect.cc | |
| parent | d4aa74ed05f8573beaaa53ad20a38605d2daa0ea (diff) | |
refactor: complete removal of 'Effect' suffix from C++ class names
Update effect class definitions in headers and implementations to match
timeline.seq naming convention. All tests passing (34/34).
Classes renamed:
- PassthroughEffect → Passthrough
- GaussianBlurEffect → GaussianBlur
- PlaceholderEffect → Placeholder
- HeptagonEffect → Heptagon
- ParticlesEffect → Particles
- RotatingCubeEffect → RotatingCube
- Hybrid3DEffect → Hybrid3D
- FlashEffect → Flash
- PeakMeterEffect → PeakMeter
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/effects/rotating_cube_effect.cc')
| -rw-r--r-- | src/effects/rotating_cube_effect.cc | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/effects/rotating_cube_effect.cc b/src/effects/rotating_cube_effect.cc index 57f0a83..1f56b8b 100644 --- a/src/effects/rotating_cube_effect.cc +++ b/src/effects/rotating_cube_effect.cc @@ -1,5 +1,5 @@ // This file is part of the 64k demo project. -// It implements RotatingCubeEffect (simplified v2 port). +// It implements RotatingCube (simplified v2 port). #include "util/fatal_error.h" #include "effects/rotating_cube_effect.h" @@ -7,7 +7,7 @@ #include "gpu/gpu.h" #include "gpu/shaders.h" -RotatingCubeEffect::RotatingCubeEffect(const GpuContext& ctx, +RotatingCube::RotatingCube(const GpuContext& ctx, const std::vector<std::string>& inputs, const std::vector<std::string>& outputs) : Effect(ctx, inputs, outputs), depth_node_(outputs[0] + "_depth") { @@ -100,19 +100,19 @@ RotatingCubeEffect::RotatingCubeEffect(const GpuContext& ctx, wgpuBindGroupLayoutRelease(bgl); } -RotatingCubeEffect::~RotatingCubeEffect() { +RotatingCube::~RotatingCube() { if (bind_group_) wgpuBindGroupRelease(bind_group_); if (pipeline_) wgpuRenderPipelineRelease(pipeline_); } -void RotatingCubeEffect::declare_nodes(NodeRegistry& registry) { +void RotatingCube::declare_nodes(NodeRegistry& registry) { // Declare depth buffer node registry.declare_node(depth_node_, NodeType::DEPTH24, -1, -1); } -void RotatingCubeEffect::render(WGPUCommandEncoder encoder, +void RotatingCube::render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params, NodeRegistry& nodes) { rotation_ += 0.016f * 1.5f; |
