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Vide-coded 64k demo system
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visual_debug.h
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13 hours
refactor(build): Split asset_manager.h into dcl/core/utils headers
skal
15 hours
feat(tests): Add test_mesh tool for OBJ loading and normal visualization
skal
30 hours
feat(physics): Implement SDF-based physics engine and BVH
skal
4 days
fix(3d): Tighten torus bounding box and restore object textures
skal
4 days
fix(3d): Correct debug box transforms and restore object textures
skal
4 days
fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugs
skal
4 days
feat(3d): Add scaffolding for visual debugging (Task #18a)
skal