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AgeCommit message (Expand)Author
12 hoursfix(spectral_editor): Fix procedural audio and add color-coded curvesskal
12 hoursfix(spectral_editor): Resolve variable name conflict in playAudioskal
12 hoursfeat(tools): Add Spectral Brush Editor UI (Phase 2 of Task #5)skal
12 hoursfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
13 hoursdocs: Update documentation for completed build optimization (Task C)skal
13 hoursfix(build): Add file-level dependencies for assets (shaders, meshes, audio)skal
13 hoursrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
13 hoursdocs: Update Task A status - artifacts fixed but shadows missingskal
13 hoursfix(test_mesh): Use BOX floor instead of PLANE to fix shadow renderingskal
13 hoursRevert "fix(shaders): Correct plane distance scaling for non-uniform transforms"skal
13 hoursfix(shaders): Correct plane distance scaling for non-uniform transformsskal
13 hoursRevert "fix(test_mesh): Use uniform floor scale to fix shadow artifacts"skal
13 hoursfix(test_mesh): Use uniform floor scale to fix shadow artifactsskal
13 hoursfix(shaders): Exclude meshes from SDF scaling factor in shadow calculationsskal
14 hoursfix(math): Normalize axis in quat::from_axis to prevent scaling artifactsskal
14 hoursfix(shaders): Correct mesh normal transformation - remove double transposeskal
14 hoursfix: Correct mesh normal transformation and floor shadow renderingskal
15 hoursdocs: Update project documentation and regenerate assetsskal
15 hoursfix(test_mesh): Resolve all WGPU API and build issues on macOSskal
15 hoursfeat(tests): Add test_mesh tool for OBJ loading and normal visualizationskal
16 hoursfix(assets): Auto-generate smooth normals for OBJ meshes if missingskal
16 hoursfeat(assets): Add dodecahedron mesh assetskal
16 hoursrefactor(3d): Split Renderer3D into sub-functionalitiesskal
16 hoursfeat(3d): Implement basic OBJ mesh asset pipelineskal
21 hourschore: Update documentation, generated assets, and cleanupskal
21 hoursrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
22 hoursfeat(perf): Add toggle for GPU BVH and fix fallbackskal
24 hoursmilestone(timeline-editor): Task #57 Phase 1 Complete - Production-Ready Editorskal
24 hoursdocs(timeline-editor): Document WAV source and music.track visualization taskskal
24 hoursfeat(timeline-editor): Add WAV file waveform visualizationskal
25 hoursfeat(timeline-editor): Hide scrollbars, keep mouse wheel navigationskal
25 hoursfeat(timeline-editor): Final UI polish - auto-apply, stack-order priorityskal
25 hoursfix(timeline-editor): Fix effect drag jump bug and left handle constraintskal
25 hoursfeat(timeline-editor): Add editable names and effect resize handlesskal
25 hoursfix(timeline-editor): Fix effect dragging offset and property panel updatesskal
25 hoursfeat(timeline-editor): Add re-order button and 10% viewport slackskal
25 hoursfix(timeline-editor): Remove time indicator and fix sequence overlapskal
25 hoursfeat(timeline-editor): Add time indicator, sequence flash, and taller viewskal
26 hoursfeat(timeline-editor): Diagonal scroll following time-ordered sequence cascadeskal
26 hoursfix(timeline-editor): Dynamic sequence bounds, mouse wheel scroll, responsive...skal
26 hoursfeat(timeline-editor): Add hoverable sequence name overlay with fade effectskal
26 hoursfeat(timeline-editor): Add floating properties panel and effect tooltipsskal
26 hoursfix(timeline-editor): Fix effect stacking and add beats mode with snap-to-beatskal
26 hoursdocs(timeline-editor): Reference SEQUENCE.md and add priority editing taskskal
26 hoursfix(timeline-editor): Fix parser to handle actual demo.seq formatskal
26 hoursdocs(timeline-editor): Add comprehensive feature roadmapskal
26 hoursfeat(tools): Implement Task #57 - Interactive Timeline Editorskal
26 hourschore: Update generated asset filesskal
27 hoursdocs: Add Task #57 - Interactive Timeline Editor (low priority)skal
27 hoursfix(gpu): Resolve typeid warning by using .get() on shared_ptrskal