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path: root/src/3d/renderer.h
AgeCommit message (Expand)Author
12 hoursfeat(3d): Implement basic OBJ mesh asset pipelineskal
16 hoursrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
17 hoursfeat(perf): Add toggle for GPU BVH and fix fallbackskal
26 hoursfeat(physics): Implement SDF-based physics engine and BVHskal
2 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
3 daysfix: Implement proper skybox rendering with Perlin noiseskal
3 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
4 daysfix(3d): Unify all objects to SDF path for consistent shadowsskal
4 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
4 daysfeat(3d): Support non-uniform scale and shadows on rasterized objectsskal
4 daysfeat(3d): Implement scene query shadows (POC)skal
4 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
5 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
5 daysfeat(assets): Implement robust procedural asset generation pipelineskal
5 daysfeat: Add seamless bump mapping with procedural noiseskal
5 daysfeat: Implement 3D system and procedural texture managerskal