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authorskal <pascal.massimino@gmail.com>2026-02-05 16:40:27 +0100
committerskal <pascal.massimino@gmail.com>2026-02-05 16:40:27 +0100
commitf6f3c13fcd287774a458730722854baab8a17366 (patch)
tree44420eecdd2e2dd84d68be12cb12641064eb1c5a /src/3d/renderer.h
parent93a65b43094641b4c188b4fc260b8ed44c883728 (diff)
feat(physics): Implement SDF-based physics engine and BVH
Completed Task #49. - Implemented CPU-side SDF library (sphere, box, torus, plane). - Implemented Dynamic BVH construction (rebuilt every frame). - Implemented PhysicsSystem with semi-implicit Euler integration and collision resolution. - Added visual debugging for BVH nodes. - Created test_3d_physics interactive test and test_physics unit tests. - Updated project docs and triaged new tasks.
Diffstat (limited to 'src/3d/renderer.h')
-rw-r--r--src/3d/renderer.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/3d/renderer.h b/src/3d/renderer.h
index 57ad671..8068bdc 100644
--- a/src/3d/renderer.h
+++ b/src/3d/renderer.h
@@ -62,6 +62,8 @@ class Renderer3D {
void set_noise_texture(WGPUTextureView noise_view);
void set_sky_texture(WGPUTextureView sky_view);
+ void add_debug_aabb(const vec3& min, const vec3& max, const vec3& color);
+
// Resize handler (if needed for internal buffers)
void resize(int width, int height);