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11 hoursfix(assets): Auto-generate smooth normals for OBJ meshes if missingskal
11 hoursfeat(assets): Add dodecahedron mesh assetskal
11 hoursrefactor(3d): Split Renderer3D into sub-functionalitiesskal
12 hoursfeat(3d): Implement basic OBJ mesh asset pipelineskal
16 hourschore: Update documentation, generated assets, and cleanupskal
16 hoursrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
17 hoursfeat(perf): Add toggle for GPU BVH and fix fallbackskal
19 hoursmilestone(timeline-editor): Task #57 Phase 1 Complete - Production-Ready Editorskal
19 hoursdocs(timeline-editor): Document WAV source and music.track visualization taskskal
19 hoursfeat(timeline-editor): Add WAV file waveform visualizationskal
20 hoursfeat(timeline-editor): Hide scrollbars, keep mouse wheel navigationskal
20 hoursfeat(timeline-editor): Final UI polish - auto-apply, stack-order priorityskal
20 hoursfix(timeline-editor): Fix effect drag jump bug and left handle constraintskal
20 hoursfeat(timeline-editor): Add editable names and effect resize handlesskal
20 hoursfix(timeline-editor): Fix effect dragging offset and property panel updatesskal
21 hoursfeat(timeline-editor): Add re-order button and 10% viewport slackskal
21 hoursfix(timeline-editor): Remove time indicator and fix sequence overlapskal
21 hoursfeat(timeline-editor): Add time indicator, sequence flash, and taller viewskal
21 hoursfeat(timeline-editor): Diagonal scroll following time-ordered sequence cascadeskal
21 hoursfix(timeline-editor): Dynamic sequence bounds, mouse wheel scroll, responsive...skal
21 hoursfeat(timeline-editor): Add hoverable sequence name overlay with fade effectskal
21 hoursfeat(timeline-editor): Add floating properties panel and effect tooltipsskal
21 hoursfix(timeline-editor): Fix effect stacking and add beats mode with snap-to-beatskal
21 hoursdocs(timeline-editor): Reference SEQUENCE.md and add priority editing taskskal
21 hoursfix(timeline-editor): Fix parser to handle actual demo.seq formatskal
21 hoursdocs(timeline-editor): Add comprehensive feature roadmapskal
21 hoursfeat(tools): Implement Task #57 - Interactive Timeline Editorskal
21 hourschore: Update generated asset filesskal
22 hoursdocs: Add Task #57 - Interactive Timeline Editor (low priority)skal
22 hoursfix(gpu): Resolve typeid warning by using .get() on shared_ptrskal
22 hoursfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
22 hoursdocs: Update HANDOFF.md with Phase 4 completionskal
22 hoursfeat(audio): Complete Phase 4 - Cleanup and Documentation (Task #56)skal
22 hoursfeat(audio): Complete Phase 3 - Migrate main.cc to AudioEngine (Task #56)skal
22 hoursfix(gpu): Use GetTextureAsset() for procedural texture loadingskal
22 hoursfeat(audio): Complete Phase 2 - Migrate tests to AudioEngine (Task #56)skal
23 hoursperf: Reduce audio test durations for faster test suiteskal
23 hourschore: Update HANDOFF.md with Phase 1 completion detailsskal
23 hoursfeat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...skal
24 hoursdocs: Add lazy loading and on-demand strategy to audio refactorskal
24 hoursdocs: Add SpectrogramResourceManager to audio refactor planskal
24 hoursdocs: Add Audio Lifecycle Refactor plan (Task #56)skal
24 hoursfix(audio): Resolve tracker test failures due to initialization orderskal
24 hourstest(assets): Add tests for Texture Asset supportskal
24 hoursdocs: Update roadmap with new tasks (OBJ, Font, Particles, Tracy)skal
26 hoursfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
26 hoursfeat(physics): Implement SDF-based physics engine and BVHskal
40 hoursmove MD filesskal
40 hourscleanup filesskal
42 hoursfeat: Enhance Gantt charts with sequence names, adaptive ticks, and sortingskal