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authorskal <pascal.massimino@gmail.com>2026-02-02 15:55:03 +0100
committerskal <pascal.massimino@gmail.com>2026-02-02 15:55:03 +0100
commitc194f59e171a1e58ce1704f37d99ffcd09a42433 (patch)
treef77a32f2c4c23b335209b8df11cc82920388b51a /src/3d/renderer.h
parent316825883c705ed0fe927c32e072f98141d3eaa3 (diff)
fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugs
- Implemented dynamic resolution support in all shaders and effects. - Added explicit viewport setting for all render passes to ensure correct scaling. - Fixed 3D shadow mapping by adding PLANE support and standardizing soft shadow logic. - Propagated resize events through the Effect hierarchy. - Applied project-wide code formatting.
Diffstat (limited to 'src/3d/renderer.h')
-rw-r--r--src/3d/renderer.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/3d/renderer.h b/src/3d/renderer.h
index 43e7cfe..a7f29da 100644
--- a/src/3d/renderer.h
+++ b/src/3d/renderer.h
@@ -34,7 +34,9 @@ class Renderer3D {
void shutdown();
#if !defined(STRIP_ALL)
- static void SetDebugEnabled(bool enabled) { s_debug_enabled_ = enabled; }
+ static void SetDebugEnabled(bool enabled) {
+ s_debug_enabled_ = enabled;
+ }
#endif
// Renders the scene to the given texture view (Convenience: creates a pass)