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| author | skal <pascal.massimino@gmail.com> | 2026-02-02 15:55:03 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-02 15:55:03 +0100 |
| commit | c194f59e171a1e58ce1704f37d99ffcd09a42433 (patch) | |
| tree | f77a32f2c4c23b335209b8df11cc82920388b51a /src/3d/renderer.h | |
| parent | 316825883c705ed0fe927c32e072f98141d3eaa3 (diff) | |
fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugs
- Implemented dynamic resolution support in all shaders and effects.
- Added explicit viewport setting for all render passes to ensure correct scaling.
- Fixed 3D shadow mapping by adding PLANE support and standardizing soft shadow logic.
- Propagated resize events through the Effect hierarchy.
- Applied project-wide code formatting.
Diffstat (limited to 'src/3d/renderer.h')
| -rw-r--r-- | src/3d/renderer.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/3d/renderer.h b/src/3d/renderer.h index 43e7cfe..a7f29da 100644 --- a/src/3d/renderer.h +++ b/src/3d/renderer.h @@ -34,7 +34,9 @@ class Renderer3D { void shutdown(); #if !defined(STRIP_ALL) - static void SetDebugEnabled(bool enabled) { s_debug_enabled_ = enabled; } + static void SetDebugEnabled(bool enabled) { + s_debug_enabled_ = enabled; + } #endif // Renders the scene to the given texture view (Convenience: creates a pass) |
