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path: root/src/3d/object.h
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44 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
47 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
47 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
2 daysstyle: Apply clang-format to all source filesskal
4 daysrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
4 daysfix: Correct mesh normal transformation and floor shadow renderingskal
4 daysfeat(tests): Add test_mesh tool for OBJ loading and normal visualizationskal
4 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
5 daysfeat(physics): Implement SDF-based physics engine and BVHskal
7 daysfix: Implement proper skybox rendering with Perlin noiseskal
9 daysfeat: Implement hybrid rendering with SDF primitivesskal
9 daysfeat: Implement 3D system and procedural texture managerskal