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path: root/src/3d/object.h
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2026-02-08feat(gpu): Add parameter-driven ChromaAberrationEffectskal
2026-02-08fix: Include <memory> header for std::shared_ptr in Object3Dskal
2026-02-08feat: Integrate plane_distance into renderer and scene loaderskal
2026-02-08style: Apply clang-format to all source filesskal
2026-02-06refactor(build): Split asset_manager.h into dcl/core/utils headersskal
2026-02-06fix: Correct mesh normal transformation and floor shadow renderingskal
2026-02-06feat(tests): Add test_mesh tool for OBJ loading and normal visualizationskal
2026-02-06feat(3d): Implement basic OBJ mesh asset pipelineskal
2026-02-05feat(physics): Implement SDF-based physics engine and BVHskal
2026-02-03fix: Implement proper skybox rendering with Perlin noiseskal
2026-02-01feat: Implement hybrid rendering with SDF primitivesskal
2026-02-01feat: Implement 3D system and procedural texture managerskal