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path: root/src/3d/object.h
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13 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
16 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
16 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
23 hoursstyle: Apply clang-format to all source filesskal
3 daysrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
3 daysfix: Correct mesh normal transformation and floor shadow renderingskal
3 daysfeat(tests): Add test_mesh tool for OBJ loading and normal visualizationskal
3 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
4 daysfeat(physics): Implement SDF-based physics engine and BVHskal
5 daysfix: Implement proper skybox rendering with Perlin noiseskal
8 daysfeat: Implement hybrid rendering with SDF primitivesskal
8 daysfeat: Implement 3D system and procedural texture managerskal