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Vide-coded 64k demo system
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11 hours
docs: Fix EFFECT keyword syntax and add automation-friendly workflow
skal
11 hours
fix: Support variable kernel sizes in CNN layer generation
skal
11 hours
docs: Document WGPU builder refactoring in COMPLETED.md
skal
12 hours
feat: CNN RGBD→grayscale with 7-channel augmented input
skal
13 hours
fix: Resolve CNN effect black screen bug (framebuffer capture + uniforms)
skal
16 hours
feat: Add multi-layer CNN support with framebuffer capture and blend control
skal
18 hours
docs: Update and streamline CNN training documentation
skal
21 hours
docs: Add CNN effect documentation and update project status
skal
21 hours
initial doc for the CNN project
skal
32 hours
refactor: Reorganize tests into subsystem subdirectories
skal
33 hours
docs: Streamline headless mode documentation
skal
33 hours
feat: Add headless mode for testing without GPU
skal
34 hours
docs: Update references to workspace layout
skal
34 hours
docs: Streamline top-level documentation
skal
34 hours
docs: Condense HOWTO.md, move details to technical docs
skal
34 hours
docs: Update docs for Task #76 size measurement
skal
34 hours
feat: Implement Task #76 external library size measurement
skal
35 hours
feat: Add Task #77 for workspace system architecture
skal
35 hours
docs: Update documentation and clean up obsolete files
skal
35 hours
feat: Add debug-only file change detection for rapid iteration
skal
37 hours
docs: Condense essential context files (856→599 lines)
skal
38 hours
docs: Purge outdated Phase 4 content
skal
39 hours
test: Add variable-size texture support verification
skal
39 hours
docs: Add RECIPE.md with runtime shader composition patterns
skal
40 hours
docs: Archive Feb 9 completed tasks and clarify build configs
skal
41 hours
feat: WGSL Uniform Buffer Validation & Consolidation (Task #75)
skal
42 hours
docs: Simplify all design docs (50% reduction, 1687 lines removed)
skal
2 days
docs: Archive historical documentation (26 files → doc/archive/)
skal
2 days
feat(gpu): Add auxiliary texture masking system
skal
2 days
refactor(shaders): Use bump mapping utility function in renderer_3d
skal
2 days
update doc
skal
3 days
feat(gpu): Implement shader parametrization system
skal
3 days
chore: Clean up generated files and archive GPU test analysis
skal
3 days
docs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...
skal
3 days
docs: Archive completed tasks and streamline context files
skal
3 days
feat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mapping
skal
3 days
docs: Document mesh shadow limitation (Task A.1 investigation)
skal
3 days
feat(3d): Implement Mesh Wireframe rendering for Visual Debug
skal
3 days
docs: Mark Task #39 as complete
skal
3 days
feat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)
skal
3 days
feat(3d): Implement Blender export and binary scene loading pipeline
skal
3 days
fix(audio): Implement sample-accurate event timing
skal
3 days
refactor(audio): Convert tracker to unit-less timing system
skal
3 days
refactor: Bundle GPU context into GpuContext struct
skal
4 days
fix(audio): Synchronize audio-visual timing with playback time
skal
4 days
docs: Reorganize documentation with tiered hierarchy for context optimization
skal
4 days
refactor(build): Complete FINAL_STRIP infrastructure (Phase 5 - Final Report)
skal
4 days
feat(build): Add FINAL_STRIP mode for maximum size optimization
skal
4 days
docs: Add script maintenance requirements after hierarchy changes
skal
4 days
fix(ci): Update verification script to catch tool compilation failures
skal
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