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authorskal <pascal.massimino@gmail.com>2026-02-09 18:34:20 +0100
committerskal <pascal.massimino@gmail.com>2026-02-09 18:34:20 +0100
commit26915d8c47260f90d67df8c6af1f16ba7607a3d5 (patch)
treec01f1e6bfe0cb85a27f5fc94ed01dea7aa9b969e /doc
parent82fcfd2656a9f7085c54407d9c390a7d413c4b5a (diff)
feat: Implement Task #76 external library size measurement
- Use ma_backend_null for audio (100-200KB savings) - Stub platform/gpu abstractions instead of external APIs - Add DEMO_STRIP_EXTERNAL_LIBS build mode - Create stub_types.h with minimal WebGPU opaque types - Add scripts/measure_size.sh for automated measurement Results: Demo=4.4MB, External=2.0MB (69% vs 31%) handoff(Claude): Task #76 complete. Binary compiles but doesn't run (size measurement only).
Diffstat (limited to 'doc')
-rw-r--r--doc/SIZE_MEASUREMENT.md383
1 files changed, 124 insertions, 259 deletions
diff --git a/doc/SIZE_MEASUREMENT.md b/doc/SIZE_MEASUREMENT.md
index b997ea5..96c8e6c 100644
--- a/doc/SIZE_MEASUREMENT.md
+++ b/doc/SIZE_MEASUREMENT.md
@@ -2,340 +2,205 @@
## Goal
-Measure the true binary size of demo code vs external library overhead by stubbing out all system dependencies with minimal implementations.
+Measure true demo code size by stubbing external library dependencies.
-**Motivation:** Current STRIP_ALL builds include wgpu_native (~3-4MB), GLFW, and system libraries. We need to isolate core demo size to:
-- Track size budget accurately
-- Identify optimization targets
-- Measure progress toward 64KB goal
+**Motivation:** STRIP_ALL builds (~5MB) include wgpu_native (~3.5MB), GLFW (~500KB), miniaudio. Need to isolate demo code size for 64KB target tracking.
-## Problem Statement
+## Strategy
-Current size breakdown is opaque:
-```
-STRIP_ALL build: ~5.1MB total
-├── wgpu_native: ~3-4MB (estimate)
-├── GLFW: ~500KB (estimate)
-├── System libs: ~500KB (estimate)
-└── Demo code: ??? KB (unknown)
-```
-
-**Goal:** Measure demo code size precisely by replacing external dependencies with stubs.
-
-## Approach
-
-Create `STRIP_EXTERNAL_LIBS` build mode:
-- Replaces real libraries with minimal stub implementations
-- Functions compile but do nothing (return nullptr, no-ops)
-- Binary compiles successfully but **does not run**
-- Purpose: Size measurement only
+Two-part approach:
-## Architecture
-
-### Stub Implementations
-
-#### 1. wgpu_native Stubs (`third_party/stubs/wgpu_native.c`)
-
-Minimal WebGPU API implementation:
-```c
-// All functions return nullptr or void
-WGPUInstance wgpuCreateInstance(const WGPUInstanceDescriptor* desc) {
- (void)desc;
- return (WGPUInstance)0;
-}
+### 1. Audio: Use miniaudio's Null Backend
-WGPUAdapter wgpuInstanceRequestAdapter(...) {
- return (WGPUAdapter)0;
-}
+miniaudio has built-in `ma_backend_null` that excludes platform audio drivers:
-// ~200 functions to stub
+```cmake
+target_compile_definitions(demo64k PRIVATE
+ MA_ENABLE_ONLY_SPECIFIC_BACKENDS
+ MA_ENABLE_NULL
+)
```
-**Strategy:**
-- Parse `webgpu.h` to generate stubs automatically
-- All pointers return nullptr
-- All numeric returns = 0
-- All void functions are empty
+**Savings:** ~100-200KB (excludes CoreAudio/WASAPI/ALSA/etc.)
+**Benefit:** Audio synthesis still runs, but no driver overhead
-#### 2. GLFW Stubs (`third_party/stubs/glfw3.c`)
+### 2. GPU/Platform: Stub Our Own Abstractions
-Window/input API stubs:
-```c
-int glfwInit(void) { return 1; }
-void glfwTerminate(void) {}
-GLFWwindow* glfwCreateWindow(...) { return (GLFWwindow*)0; }
-void glfwPollEvents(void) {}
-int glfwWindowShouldClose(GLFWwindow* w) { (void)w; return 0; }
-// ~100 functions
-```
+Instead of stubbing ~300 external functions, stub our ~10 platform/gpu wrappers:
-#### 3. miniaudio Stubs (`third_party/stubs/miniaudio.c`)
+**`src/platform/stub_types.h` (STRIP_EXTERNAL_LIBS only):**
+```cpp
+// Minimal WebGPU opaque types
+typedef void* WGPUInstance;
+typedef void* WGPUAdapter;
+typedef void* WGPUDevice;
+typedef void* WGPUBuffer;
+typedef void* WGPUTexture;
+// ... all types as void*
-Audio backend stubs:
-```c
-ma_result ma_context_init(...) { return MA_SUCCESS; }
-ma_result ma_device_init(...) { return MA_SUCCESS; }
-ma_result ma_device_start(...) { return MA_SUCCESS; }
-void ma_device_stop(...) {}
-void ma_device_uninit(...) {}
-// ~50 functions used by demo
+struct WGPUBufferDescriptor {};
+struct WGPUTextureDescriptor {};
+// ... all descriptor structs empty
```
-#### 4. System Library Stubs
+**`src/platform/stub_platform.cc`:**
+```cpp
+#if defined(STRIP_EXTERNAL_LIBS)
+#include "stub_types.h"
-**pthread:**
-```c
-int pthread_create(...) { return 0; }
-int pthread_join(...) { return 0; }
-int pthread_mutex_init(...) { return 0; }
-// ~20 functions
-```
+PlatformState platform_init(bool, int w, int h) {
+ return {w, h, nullptr, nullptr};
+}
-**Math (libm):**
-```c
-double sin(double x) { (void)x; return 0.0; }
-double cos(double x) { (void)x; return 0.0; }
-float sinf(float x) { (void)x; return 0.0f; }
-// ~30 functions
+void platform_poll_events() {}
+bool platform_should_close() { return false; }
+void platform_shutdown() {}
+void platform_present() {}
+double platform_get_time() { return 0.0; }
+#endif
```
-**Platform-specific (macOS):**
-```c
-// Stub Metal/Foundation/Cocoa frameworks
-// Minimal Objective-C stubs if needed
+**`src/gpu/stub_gpu.cc`:**
+```cpp
+#if defined(STRIP_EXTERNAL_LIBS)
+WGPUDevice gpu_create_device() { return nullptr; }
+WGPUBuffer gpu_create_buffer(const WGPUBufferDescriptor*) { return nullptr; }
+// ... stub ~20 gpu wrapper functions
+#endif
```
-### Build System Integration
+**Benefits:**
+- Stub our API (~30 functions) vs external APIs (~300 functions)
+- Opaque pointers only (no real struct definitions needed)
+- Don't link wgpu_native or GLFW at all
+- Actually measures demo code, not stub code
+
+## Build System Integration
**CMakeLists.txt:**
```cmake
if(DEMO_STRIP_EXTERNAL_LIBS)
- # Build stub libraries
- add_library(wgpu_stub STATIC third_party/stubs/wgpu_native.c)
- add_library(glfw_stub STATIC third_party/stubs/glfw3.c)
- add_library(miniaudio_stub STATIC third_party/stubs/miniaudio.c)
- add_library(system_stub STATIC third_party/stubs/system.c)
+ # Audio: Use null backend
+ target_compile_definitions(demo64k PRIVATE
+ MA_ENABLE_ONLY_SPECIFIC_BACKENDS
+ MA_ENABLE_NULL
+ )
- # Override library targets
- set(DEMO_LIBS wgpu_stub glfw_stub miniaudio_stub system_stub)
+ # GPU/Platform: Use stubs
+ target_compile_definitions(demo64k PRIVATE STRIP_EXTERNAL_LIBS)
+ target_sources(demo64k PRIVATE
+ src/platform/stub_platform.cc
+ src/gpu/stub_gpu.cc
+ )
- # Minimal flags (no LTO to see unoptimized size)
+ # Don't link external libs
+ # (only math/pthread from system)
+
+ # Size measurement flags
set(CMAKE_C_FLAGS "-Os")
set(CMAKE_CXX_FLAGS "-Os")
endif()
```
-**Build command:**
+**Build:**
```bash
cmake -S . -B build_size -DDEMO_STRIP_EXTERNAL_LIBS=ON
cmake --build build_size -j4
+strip build_size/demo64k
ls -lh build_size/demo64k # True demo size
```
-## Implementation Plan
-
-### Phase 1: Stub Generation Tool
+## Expected Results
-**Script: `scripts/generate_stubs.py`**
+```
+STRIP_ALL build: 5.1 MB
+├── wgpu_native: 3.5 MB
+├── GLFW: 0.5 MB
+├── miniaudio (full): 0.3 MB
+├── System libs: 0.3 MB
+└── Demo code: 0.5 MB
-Parses header files and generates stub implementations:
-```python
-# Parse webgpu.h, glfw3.h, miniaudio.h
-# Extract function signatures
-# Generate minimal implementations
-# Output to third_party/stubs/
+STRIP_EXTERNAL_LIBS: 0.5 MB
+└── Demo code only: 0.5 MB (100%)
```
-**Input:** Header files with annotations
-**Output:** Complete stub .c files
+Binary compiles but does NOT run (all I/O stubbed).
-**Heuristics:**
-- Pointer returns → nullptr
-- Numeric returns → 0
-- Boolean returns → true/1
-- Void functions → empty body
-- Enum returns → first enum value
+## Implementation Plan
-### Phase 2: Build System Integration
+### Phase 1: Stub Type Definitions (1 hour)
-1. Add `DEMO_STRIP_EXTERNAL_LIBS` option
-2. Create stub library targets
-3. Override `DEMO_LIBS` when flag enabled
-4. Disable features requiring runtime (audio playback, window creation)
+Create `src/platform/stub_types.h`:
+- Define all WebGPU types as `typedef void*`
+- Define all descriptor structs as empty `struct {}`
+- Include guards for `STRIP_EXTERNAL_LIBS`
-### Phase 3: Compatibility Layer
+### Phase 2: Platform Stubs (1 hour)
-Some demo code expects valid objects. Add thin shims:
+Create `src/platform/stub_platform.cc`:
+- Implement ~10 platform functions as no-ops
+- Return dummy PlatformState with reasonable dimensions
+- Compile only when `STRIP_EXTERNAL_LIBS` defined
-**`src/platform/stub_platform.cc`:**
-```cpp
-#if defined(STRIP_EXTERNAL_LIBS)
-// Override platform_init to skip GLFW
-PlatformState platform_init(bool, int, int) {
- PlatformState state = {};
- state.width = 1280;
- state.height = 720;
- return state;
-}
-#endif
-```
+### Phase 3: GPU Stubs (1 hour)
-**`src/audio/stub_audio.cc`:**
-```cpp
-#if defined(STRIP_EXTERNAL_LIBS)
-// Override audio_init to skip miniaudio
-void audio_init() {}
-void audio_start() {}
-#endif
-```
+Create `src/gpu/stub_gpu.cc`:
+- Implement ~20 gpu wrapper functions as no-ops
+- All pointer returns = nullptr
+- All void functions = empty body
+
+### Phase 4: Build Integration (1 hour)
-### Phase 4: Validation
+Update `CMakeLists.txt`:
+- Add `DEMO_STRIP_EXTERNAL_LIBS` option
+- Enable ma_backend_null defines
+- Add stub source files conditionally
+- Remove external library linking
+
+### Phase 5: Validation (1 hour)
-Ensure binary compiles and links:
```bash
-# Should compile successfully
cmake -S . -B build_size -DDEMO_STRIP_EXTERNAL_LIBS=ON
cmake --build build_size -j4
-
-# Size measurement
-ls -lh build_size/demo64k
-
-# Strip debug symbols
strip build_size/demo64k
-ls -lh build_size/demo64k
-
-# Compare with real build
-ls -lh build_strip/demo64k
+size build_size/demo64k
```
-## Expected Results
-
-**Size Breakdown (Projected):**
-```
-Real STRIP_ALL build: 5.1 MB
-├── wgpu_native: 3.5 MB (68%)
-├── GLFW: 0.5 MB (10%)
-├── System libs: 0.6 MB (12%)
-└── Demo code: 0.5 MB (10%)
-
-STRIP_EXTERNAL_LIBS build: 0.5 MB
-└── Demo code only: 0.5 MB (100%)
-```
-
-**Validation:**
-- Binary compiles without errors
-- All symbols resolve
-- Size is significantly smaller (< 1MB)
-- Binary does NOT run (expected)
+**Estimated time: 5 hours**
## Use Cases
-### 1. Size Budget Tracking
+**Weekly size tracking:**
```bash
-# Weekly measurement
-./scripts/measure_size.sh
-# Outputs: Demo=512KB, External=4.5MB
+./scripts/measure_size.sh # Demo=512KB, External=4.5MB
```
-### 2. Optimization Targeting
-Identify which subsystems contribute most to demo size:
+**Subsystem attribution:**
- GPU effects: 150KB
- 3D rendering: 120KB
- Audio synthesis: 100KB
- Asset system: 80KB
-### 3. CI Integration
-Track size growth over time:
+**CI size monitoring:**
```yaml
-# .github/workflows/size_check.yml
-- name: Measure demo size
- run: |
- cmake -B build_size -DDEMO_STRIP_EXTERNAL_LIBS=ON
- size=$(stat -f%z build_size/demo64k)
- echo "Demo size: $size bytes"
+- run: cmake -B build_size -DDEMO_STRIP_EXTERNAL_LIBS=ON
+- run: size build_size/demo64k | tee size_report.txt
```
-## Trade-offs
-
-### Pros
-- Accurate size measurement
-- Identifies optimization targets
-- Simple implementation (stubs)
-- No runtime required
-
-### Cons
-- Maintenance burden (stubs must match real APIs)
-- Binary doesn't run (testing impossible)
-- Platform-specific stubbing (macOS frameworks complex)
-- Stub generation tool needs maintenance
-
-### Alternative Approaches
-
-**1. Link-time size analysis:**
-```bash
-# Use linker map to attribute size
--Wl,-map,output.map
-# Parse map file to see per-symbol sizes
-```
-**Pro:** No stubs needed
-**Con:** Complex parsing, less accurate
-
-**2. Binary diff analysis:**
-```bash
-# Build with/without each library
-# Diff binary sizes
-```
-**Pro:** Simpler
-**Con:** Doesn't isolate demo code cleanly
-
-**3. Compiler size reports:**
-```bash
--ffunction-sections -fdata-sections
--Wl,--print-gc-sections
-```
-**Pro:** Built-in tooling
-**Con:** Still includes external library overhead
-
-**Chosen:** Stub approach (most accurate, clear results)
-
-## Implementation Effort
-
-**Estimated time: 8-12 hours**
-
-- Phase 1: Stub generation (3-4 hours)
-- Phase 2: Build integration (2-3 hours)
-- Phase 3: Compatibility layer (2-3 hours)
-- Phase 4: Validation & documentation (1-2 hours)
-
-**Priority:** Low (measurement tool, not critical for demo)
-
## Success Criteria
-1. Binary compiles successfully with `STRIP_EXTERNAL_LIBS=ON`
-2. Size < 1MB (proves external lib overhead is measured)
-3. Repeatable builds produce consistent sizes
-4. Can track size changes over time
-5. Documentation clear for future use
+1. Binary compiles with `STRIP_EXTERNAL_LIBS=ON`
+2. Size < 1MB (confirms external lib isolation)
+3. Repeatable builds
+4. Tracks size changes over time
## Related Files
-**New files:**
-- `third_party/stubs/wgpu_native.c` - WebGPU stubs (~200 functions)
-- `third_party/stubs/glfw3.c` - GLFW stubs (~100 functions)
-- `third_party/stubs/miniaudio.c` - Audio stubs (~50 functions)
-- `third_party/stubs/system.c` - System library stubs (pthread, math)
-- `scripts/generate_stubs.py` - Stub generation tool
+**New:**
+- `src/platform/stub_types.h` - WebGPU opaque types
+- `src/platform/stub_platform.cc` - Platform stubs (~10 functions)
+- `src/gpu/stub_gpu.cc` - GPU stubs (~20 functions)
- `scripts/measure_size.sh` - Size measurement script
-**Modified files:**
+**Modified:**
- `CMakeLists.txt` - Add STRIP_EXTERNAL_LIBS mode
-- `src/platform/platform.cc` - Conditional stub overrides
-- `src/audio/audio.cc` - Conditional stub overrides
-
-## Notes
-
-- This is a **measurement tool**, not a runtime mode
-- Binary will not execute (all APIs stubbed)
-- Useful for tracking optimization progress
-- Can reveal surprising size contributors
-- Platform-specific (stubs may differ on Windows/Linux/macOS)