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16 hoursfix: Flip Y-axis to match ShaderToy coordinate conventionskal
16 hoursrefactor: Improve convert_shadertoy.py to generate compile-ready codeskal
16 hoursfeat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
16 hourschore: Remove incomplete CubeSphere effectskal
16 hoursdocs: Fix EFFECT keyword syntax and add automation-friendly workflowskal
16 hoursfeat: Add ShaderToy conversion toolsskal
17 hoursfix: Support variable kernel sizes in CNN layer generationskal
17 hoursdocs: Document WGPU builder refactoring in COMPLETED.mdskal
17 hoursrefactor: Factor WGPU boilerplate into builder pattern helpersskal
17 hoursfeat: CNN RGBD→grayscale with 7-channel augmented inputskal
18 hoursudpateskal
18 hoursupdate timelineskal
18 hoursfix: Resolve CNN effect black screen bug (framebuffer capture + uniforms)skal
20 hoursfix: Capture scene framebuffer before post-processing for CNN effectskal
21 hoursfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
23 hoursdocs: Update and streamline CNN training documentationskal
24 hoursfeat: Add checkpointing support to CNN training scriptskal
24 hoursfix: Auto-expand single kernel size to all layers in training scriptskal
24 hoursupdate target imagesskal
24 hoursfeat: Add coordinate-aware CNN layer 0 for position-dependent stylizationskal
26 hoursdocs: Add CNN effect documentation and update project statusskal
26 hoursfeat: Add CNN post-processing effect with modular WGSL architectureskal
27 hoursinitial doc for the CNN projectskal
33 hoursdocs: Reorganize shader editor documentationskal
33 hoursfix: Use placeholder technique to prevent syntax highlighting overlapskal
33 hoursrefactor: Improve syntax highlighting to avoid overlapping matchesskal
33 hoursfeat: Add WGSL syntax highlightingskal
33 hoursrefactor: Increase editor pane size by 20% (36% → 43%)skal
34 hoursfix: Remove resolutionSelect references after removing UI elementskal
34 hoursfeat: Remove resolution selector, enable autoplay on loadskal
34 hoursfix: Use 16:9 aspect ratio and object-fit contain for canvasskal
34 hoursfix: Canvas fills available height instead of maintaining square aspectskal
34 hoursfix: Reference texture/sampler in default shader for bind group layoutskal
34 hoursfix: Use var instead of let for mutable uv in default shaderskal
34 hoursrefactor: Adjust shader editor layout and add default animationskal
34 hoursfeat: Add HTML WGSL shader editor toolskal
35 hoursfix: Guard --headless flag with DEMO_HEADLESS defineskal
38 hoursrefactor: Reorganize tests into subsystem subdirectoriesskal
38 hoursfix: Reduce default audio volumes to prevent clippingskal
39 hoursdocs: Streamline headless mode documentationskal
39 hoursfeat: Add headless mode for testing without GPUskal
39 hoursdocs: Update references to workspace layoutskal
39 hoursdocs: Streamline top-level documentationskal
39 hoursfeat: Add workspace header comments to config filesskal
39 hoursfeat: Implement workspace system (Task #77)skal
40 hoursdocs: Condense HOWTO.md, move details to technical docsskal
40 hoursdocs: Update docs for Task #76 size measurementskal
40 hoursfeat: Implement Task #76 external library size measurementskal
40 hoursdocs: Streamline top-level project filesskal
40 hoursfeat: Add Task #77 for workspace system architectureskal