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Vide-coded 64k demo system
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16 hours
docs: Condense HOWTO.md, move details to technical docs
skal
16 hours
docs: Update docs for Task #76 size measurement
skal
16 hours
feat: Implement Task #76 external library size measurement
skal
16 hours
feat: Add Task #77 for workspace system architecture
skal
16 hours
docs: Update documentation and clean up obsolete files
skal
17 hours
feat: Add debug-only file change detection for rapid iteration
skal
19 hours
docs: Condense essential context files (856→599 lines)
skal
20 hours
docs: Purge outdated Phase 4 content
skal
20 hours
test: Add variable-size texture support verification
skal
21 hours
docs: Add RECIPE.md with runtime shader composition patterns
skal
22 hours
docs: Archive Feb 9 completed tasks and clarify build configs
skal
23 hours
feat: WGSL Uniform Buffer Validation & Consolidation (Task #75)
skal
23 hours
docs: Simplify all design docs (50% reduction, 1687 lines removed)
skal
37 hours
docs: Archive historical documentation (26 files → doc/archive/)
skal
37 hours
feat(gpu): Add auxiliary texture masking system
skal
41 hours
refactor(shaders): Use bump mapping utility function in renderer_3d
skal
41 hours
update doc
skal
42 hours
feat(gpu): Implement shader parametrization system
skal
46 hours
chore: Clean up generated files and archive GPU test analysis
skal
48 hours
docs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...
skal
2 days
docs: Archive completed tasks and streamline context files
skal
2 days
feat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mapping
skal
2 days
docs: Document mesh shadow limitation (Task A.1 investigation)
skal
2 days
feat(3d): Implement Mesh Wireframe rendering for Visual Debug
skal
2 days
docs: Mark Task #39 as complete
skal
2 days
feat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)
skal
2 days
feat(3d): Implement Blender export and binary scene loading pipeline
skal
3 days
fix(audio): Implement sample-accurate event timing
skal
3 days
refactor(audio): Convert tracker to unit-less timing system
skal
3 days
refactor: Bundle GPU context into GpuContext struct
skal
3 days
fix(audio): Synchronize audio-visual timing with playback time
skal
3 days
docs: Reorganize documentation with tiered hierarchy for context optimization
skal
3 days
refactor(build): Complete FINAL_STRIP infrastructure (Phase 5 - Final Report)
skal
3 days
feat(build): Add FINAL_STRIP mode for maximum size optimization
skal
3 days
docs: Add script maintenance requirements after hierarchy changes
skal
3 days
fix(ci): Update verification script to catch tool compilation failures
skal
3 days
test(gpu): Add automatic validation for effect test coverage
skal
4 days
docs: Document specplay tool and add future enhancement roadmap
skal
4 days
feat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)
skal
4 days
docs: Update documentation for completed build optimization (Task C)
skal
4 days
refactor(build): Split asset_manager.h into dcl/core/utils headers
skal
4 days
docs: Update project documentation and regenerate assets
skal
5 days
feat(audio): Complete Phase 4 - Cleanup and Documentation (Task #56)
skal
5 days
feat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...
skal
5 days
docs: Add lazy loading and on-demand strategy to audio refactor
skal
5 days
docs: Add SpectrogramResourceManager to audio refactor plan
skal
5 days
docs: Add Audio Lifecycle Refactor plan (Task #56)
skal
5 days
feat(physics): Implement SDF-based physics engine and BVH
skal
5 days
move MD files
skal
5 days
feat: Enhance Gantt charts with sequence names, adaptive ticks, and sorting
skal
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