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AgeCommit message (Expand)Author
17 hoursfeat: Add workspace header comments to config filesskal
17 hoursfeat: Implement workspace system (Task #77)skal
18 hoursdocs: Condense HOWTO.md, move details to technical docsskal
18 hoursdocs: Update docs for Task #76 size measurementskal
18 hoursfeat: Implement Task #76 external library size measurementskal
18 hoursdocs: Streamline top-level project filesskal
18 hoursfeat: Add Task #77 for workspace system architectureskal
18 hoursdocs: Update documentation and clean up obsolete filesskal
19 hoursfeat: Add debug-only file change detection for rapid iterationskal
21 hoursdocs: Condense essential context files (856→599 lines)skal
21 hoursdocs: Add sub-task for type-safe shader compositionskal
21 hoursdocs: Add sub-task for splitting common_uniforms.wgslskal
21 hoursfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
21 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
21 hoursrefactor: Move .spec audio assets to assets/final/music subdirectoryskal
21 hoursdemo.seq change.skal
21 hoursfix: Strip priority comments from effect args in .seq exportskal
22 hoursdocs: Purge outdated Phase 4 contentskal
22 hoursrefactor: Generic sampler system for compositesskal
22 hoursfeat: GPU procedural Phase 4 - texture compositionskal
22 hourstest: Add variable-size texture support verificationskal
22 hourstest: Add pipeline caching and multi-generator testsskal
22 hoursrefactor: Unify TextureManager compute pipeline managementskal
22 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
22 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
22 hoursfeat(gpu): Add GPU procedural texture generation systemskal
23 hoursdocs: Add RECIPE.md with runtime shader composition patternsskal
23 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
24 hoursdocs: Archive Feb 9 completed tasks and clarify build configsskal
24 hourstry to fix test_demoskal
24 hourscleanup: remove unused include from uniform_helper.hskal
25 hoursFix test_demo build failure after Effect refactorskal
25 hoursRefactor Effect class to centralize common uniforms managementskal
25 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
25 hourschore: Apply clang-format to C++ source filesskal
25 hourschore: Remove useless HANDOFF_*.md files and their referencesskal
25 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
25 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
25 hoursdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
26 hoursdocs: Remove @ symbols from commented design docs to prevent auto-loadingskal
26 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
26 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
28 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
37 hoursdon't ignore assets/finalskal
37 hoursfeat(shaders): Standardize all shaders to use CommonUniformsskal
38 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
38 hoursfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
39 hoursdocs: Archive historical documentation (26 files → doc/archive/)skal
39 hoursfeat(gpu): Add auxiliary texture masking systemskal
40 hoursfix tree, remove Distort effectskal