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7 hoursrefactor: Optimize CNN normalization to eliminate redundant conversionsskal
8 hoursdocs: Fix EFFECT keyword syntax and add automation-friendly workflowskal
8 hoursfix: Support variable kernel sizes in CNN layer generationskal
8 hoursdocs: Document WGPU builder refactoring in COMPLETED.mdskal
9 hoursfeat: CNN RGBD→grayscale with 7-channel augmented inputskal
10 hoursfix: Resolve CNN effect black screen bug (framebuffer capture + uniforms)skal
13 hoursfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
15 hoursdocs: Update and streamline CNN training documentationskal
18 hoursdocs: Add CNN effect documentation and update project statusskal
18 hoursinitial doc for the CNN projectskal
29 hoursrefactor: Reorganize tests into subsystem subdirectoriesskal
30 hoursdocs: Streamline headless mode documentationskal
30 hoursfeat: Add headless mode for testing without GPUskal
31 hoursdocs: Update references to workspace layoutskal
31 hoursdocs: Streamline top-level documentationskal
31 hoursdocs: Condense HOWTO.md, move details to technical docsskal
31 hoursdocs: Update docs for Task #76 size measurementskal
31 hoursfeat: Implement Task #76 external library size measurementskal
32 hoursfeat: Add Task #77 for workspace system architectureskal
32 hoursdocs: Update documentation and clean up obsolete filesskal
32 hoursfeat: Add debug-only file change detection for rapid iterationskal
34 hoursdocs: Condense essential context files (856→599 lines)skal
35 hoursdocs: Purge outdated Phase 4 contentskal
36 hourstest: Add variable-size texture support verificationskal
36 hoursdocs: Add RECIPE.md with runtime shader composition patternsskal
37 hoursdocs: Archive Feb 9 completed tasks and clarify build configsskal
39 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
39 hoursdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
2 daysdocs: Archive historical documentation (26 files → doc/archive/)skal
2 daysfeat(gpu): Add auxiliary texture masking systemskal
2 daysrefactor(shaders): Use bump mapping utility function in renderer_3dskal
2 daysupdate docskal
2 daysfeat(gpu): Implement shader parametrization systemskal
3 dayschore: Clean up generated files and archive GPU test analysisskal
3 daysdocs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
3 daysdocs: Archive completed tasks and streamline context filesskal
3 daysfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
3 daysdocs: Document mesh shadow limitation (Task A.1 investigation)skal
3 daysfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
3 daysdocs: Mark Task #39 as completeskal
3 daysfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
3 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
3 daysfix(audio): Implement sample-accurate event timingskal
3 daysrefactor(audio): Convert tracker to unit-less timing systemskal
3 daysrefactor: Bundle GPU context into GpuContext structskal
3 daysfix(audio): Synchronize audio-visual timing with playback timeskal
3 daysdocs: Reorganize documentation with tiered hierarchy for context optimizationskal
4 daysrefactor(build): Complete FINAL_STRIP infrastructure (Phase 5 - Final Report)skal
4 daysfeat(build): Add FINAL_STRIP mode for maximum size optimizationskal
4 daysdocs: Add script maintenance requirements after hierarchy changesskal