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10 hoursfix: CNN training normalization pipeline consistencyskal
10 hoursudpate CNN shader code.skal
11 hoursfeat: Add --shader-only option to convert_shadertoy.pyskal
11 hoursrefactor: Optimize CNN normalization to eliminate redundant conversionsskal
11 hoursupdate timeline.seqskal
11 hoursfix: Flip Y-axis to match ShaderToy coordinate conventionskal
11 hoursrefactor: Improve convert_shadertoy.py to generate compile-ready codeskal
11 hoursfeat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
11 hourschore: Remove incomplete CubeSphere effectskal
11 hoursdocs: Fix EFFECT keyword syntax and add automation-friendly workflowskal
12 hoursfeat: Add ShaderToy conversion toolsskal
12 hoursfix: Support variable kernel sizes in CNN layer generationskal
12 hoursdocs: Document WGPU builder refactoring in COMPLETED.mdskal
12 hoursrefactor: Factor WGPU boilerplate into builder pattern helpersskal
13 hoursfeat: CNN RGBD→grayscale with 7-channel augmented inputskal
13 hoursudpateskal
14 hoursupdate timelineskal
14 hoursfix: Resolve CNN effect black screen bug (framebuffer capture + uniforms)skal
16 hoursfix: Capture scene framebuffer before post-processing for CNN effectskal
17 hoursfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
19 hoursdocs: Update and streamline CNN training documentationskal
19 hoursfeat: Add checkpointing support to CNN training scriptskal
19 hoursfix: Auto-expand single kernel size to all layers in training scriptskal
19 hoursupdate target imagesskal
19 hoursfeat: Add coordinate-aware CNN layer 0 for position-dependent stylizationskal
22 hoursdocs: Add CNN effect documentation and update project statusskal
22 hoursfeat: Add CNN post-processing effect with modular WGSL architectureskal
22 hoursinitial doc for the CNN projectskal
29 hoursdocs: Reorganize shader editor documentationskal
29 hoursfix: Use placeholder technique to prevent syntax highlighting overlapskal
29 hoursrefactor: Improve syntax highlighting to avoid overlapping matchesskal
29 hoursfeat: Add WGSL syntax highlightingskal
29 hoursrefactor: Increase editor pane size by 20% (36% → 43%)skal
29 hoursfix: Remove resolutionSelect references after removing UI elementskal
29 hoursfeat: Remove resolution selector, enable autoplay on loadskal
29 hoursfix: Use 16:9 aspect ratio and object-fit contain for canvasskal
29 hoursfix: Canvas fills available height instead of maintaining square aspectskal
29 hoursfix: Reference texture/sampler in default shader for bind group layoutskal
29 hoursfix: Use var instead of let for mutable uv in default shaderskal
29 hoursrefactor: Adjust shader editor layout and add default animationskal
29 hoursfeat: Add HTML WGSL shader editor toolskal
30 hoursfix: Guard --headless flag with DEMO_HEADLESS defineskal
33 hoursrefactor: Reorganize tests into subsystem subdirectoriesskal
34 hoursfix: Reduce default audio volumes to prevent clippingskal
34 hoursdocs: Streamline headless mode documentationskal
34 hoursfeat: Add headless mode for testing without GPUskal
35 hoursdocs: Update references to workspace layoutskal
35 hoursdocs: Streamline top-level documentationskal
35 hoursfeat: Add workspace header comments to config filesskal
35 hoursfeat: Implement workspace system (Task #77)skal