| Age | Commit message (Expand) | Author |
|---|---|---|
| 10 hours | feat(3d): Implement basic OBJ mesh asset pipeline | skal |
| 15 hours | refactor(gpu): Implement compile-time BVH toggle via shader composition | skal |
| 15 hours | feat(perf): Add toggle for GPU BVH and fix fallback | skal |
| 2 days | feat(gpu): Implement recursive WGSL composition and modularize shaders (Task ... | skal |
| 3 days | fix: Implement proper skybox rendering with Perlin noise | skal |
| 3 days | feat: side-quest - Perlin noise sky and ProcGenFunc error handling | skal |
| 3 days | refactor: Shader Asset Integration (Task #24) | skal |
