| Age | Commit message (Expand) | Author |
| 7 hours | fix(test_mesh): Resolve all WGPU API and build issues on macOS | skal |
| 7 hours | feat(tests): Add test_mesh tool for OBJ loading and normal visualization | skal |
| 8 hours | fix(assets): Auto-generate smooth normals for OBJ meshes if missing | skal |
| 8 hours | feat(assets): Add dodecahedron mesh asset | skal |
| 8 hours | refactor(3d): Split Renderer3D into sub-functionalities | skal |
| 8 hours | feat(3d): Implement basic OBJ mesh asset pipeline | skal |
| 13 hours | chore: Update documentation, generated assets, and cleanup | skal |
| 13 hours | refactor(gpu): Implement compile-time BVH toggle via shader composition | skal |
| 14 hours | feat(perf): Add toggle for GPU BVH and fix fallback | skal |
| 16 hours | milestone(timeline-editor): Task #57 Phase 1 Complete - Production-Ready Editor | skal |
| 16 hours | docs(timeline-editor): Document WAV source and music.track visualization task | skal |
| 16 hours | feat(timeline-editor): Add WAV file waveform visualization | skal |
| 17 hours | feat(timeline-editor): Hide scrollbars, keep mouse wheel navigation | skal |
| 17 hours | feat(timeline-editor): Final UI polish - auto-apply, stack-order priority | skal |
| 17 hours | fix(timeline-editor): Fix effect drag jump bug and left handle constraint | skal |
| 17 hours | feat(timeline-editor): Add editable names and effect resize handles | skal |
| 17 hours | fix(timeline-editor): Fix effect dragging offset and property panel updates | skal |
| 17 hours | feat(timeline-editor): Add re-order button and 10% viewport slack | skal |
| 18 hours | fix(timeline-editor): Remove time indicator and fix sequence overlap | skal |
| 18 hours | feat(timeline-editor): Add time indicator, sequence flash, and taller view | skal |
| 18 hours | feat(timeline-editor): Diagonal scroll following time-ordered sequence cascade | skal |
| 18 hours | fix(timeline-editor): Dynamic sequence bounds, mouse wheel scroll, responsive... | skal |
| 18 hours | feat(timeline-editor): Add hoverable sequence name overlay with fade effect | skal |
| 18 hours | feat(timeline-editor): Add floating properties panel and effect tooltips | skal |
| 18 hours | fix(timeline-editor): Fix effect stacking and add beats mode with snap-to-beat | skal |
| 18 hours | docs(timeline-editor): Reference SEQUENCE.md and add priority editing task | skal |
| 18 hours | fix(timeline-editor): Fix parser to handle actual demo.seq format | skal |
| 18 hours | docs(timeline-editor): Add comprehensive feature roadmap | skal |
| 18 hours | feat(tools): Implement Task #57 - Interactive Timeline Editor | skal |
| 18 hours | chore: Update generated asset files | skal |
| 19 hours | docs: Add Task #57 - Interactive Timeline Editor (low priority) | skal |
| 19 hours | fix(gpu): Resolve typeid warning by using .get() on shared_ptr | skal |
| 19 hours | feat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases) | skal |
| 19 hours | docs: Update HANDOFF.md with Phase 4 completion | skal |
| 19 hours | feat(audio): Complete Phase 4 - Cleanup and Documentation (Task #56) | skal |
| 19 hours | feat(audio): Complete Phase 3 - Migrate main.cc to AudioEngine (Task #56) | skal |
| 19 hours | fix(gpu): Use GetTextureAsset() for procedural texture loading | skal |
| 19 hours | feat(audio): Complete Phase 2 - Migrate tests to AudioEngine (Task #56) | skal |
| 20 hours | perf: Reduce audio test durations for faster test suite | skal |
| 20 hours | chore: Update HANDOFF.md with Phase 1 completion details | skal |
| 20 hours | feat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P... | skal |
| 20 hours | docs: Add lazy loading and on-demand strategy to audio refactor | skal |
| 21 hours | docs: Add SpectrogramResourceManager to audio refactor plan | skal |
| 21 hours | docs: Add Audio Lifecycle Refactor plan (Task #56) | skal |
| 21 hours | fix(audio): Resolve tracker test failures due to initialization order | skal |
| 21 hours | test(assets): Add tests for Texture Asset support | skal |
| 21 hours | docs: Update roadmap with new tasks (OBJ, Font, Particles, Tracy) | skal |
| 23 hours | feat(assets): Add Texture Asset support (Task #18.0 prep) | skal |
| 23 hours | feat(physics): Implement SDF-based physics engine and BVH | skal |
| 37 hours | move MD files | skal |