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authorskal <pascal.massimino@gmail.com>2026-02-06 06:51:16 +0100
committerskal <pascal.massimino@gmail.com>2026-02-06 06:51:16 +0100
commitb68c8d8cbe9274e42a89888186152d4ded1a2962 (patch)
tree0d0d64ecaad2dadd29a4eff3daeb96867437d1ae /assets/final/shaders/renderer_3d.wgsl
parent32a6d4f516b2ff45e25ddc7870e5400c2973fb9a (diff)
feat(3d): Implement basic OBJ mesh asset pipeline
Added support for loading and rendering OBJ meshes. - Updated asset_packer to parse .obj files into a binary format. - Added MeshAsset and GetMeshAsset helper to asset_manager. - Extended Object3D with mesh_asset_id and ObjectType::MESH. - Implemented mesh rasterization pipeline in Renderer3D. - Added a sample cube mesh and verified in test_3d_render.
Diffstat (limited to 'assets/final/shaders/renderer_3d.wgsl')
-rw-r--r--assets/final/shaders/renderer_3d.wgsl6
1 files changed, 6 insertions, 0 deletions
diff --git a/assets/final/shaders/renderer_3d.wgsl b/assets/final/shaders/renderer_3d.wgsl
index f855052..e7cb810 100644
--- a/assets/final/shaders/renderer_3d.wgsl
+++ b/assets/final/shaders/renderer_3d.wgsl
@@ -40,6 +40,12 @@ fn vs_main(@builtin(vertex_index) vertex_index: u32,
let obj = object_data.objects[instance_index];
let obj_type = obj.params.x;
+ if (obj_type == 5.0) { // MESH
+ var out: VertexOutput;
+ out.position = vec4<f32>(0.0, 0.0, 0.0, 0.0);
+ return out;
+ }
+
// Tight fit for Torus proxy hull (major radius 1.0, minor 0.4)
if (obj_type == 3.0) {
p.x = p.x * 1.5;