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| author | skal <pascal.massimino@gmail.com> | 2026-02-06 06:51:16 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-06 06:51:16 +0100 |
| commit | b68c8d8cbe9274e42a89888186152d4ded1a2962 (patch) | |
| tree | 0d0d64ecaad2dadd29a4eff3daeb96867437d1ae /assets/final/shaders/renderer_3d.wgsl | |
| parent | 32a6d4f516b2ff45e25ddc7870e5400c2973fb9a (diff) | |
feat(3d): Implement basic OBJ mesh asset pipeline
Added support for loading and rendering OBJ meshes.
- Updated asset_packer to parse .obj files into a binary format.
- Added MeshAsset and GetMeshAsset helper to asset_manager.
- Extended Object3D with mesh_asset_id and ObjectType::MESH.
- Implemented mesh rasterization pipeline in Renderer3D.
- Added a sample cube mesh and verified in test_3d_render.
Diffstat (limited to 'assets/final/shaders/renderer_3d.wgsl')
| -rw-r--r-- | assets/final/shaders/renderer_3d.wgsl | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/assets/final/shaders/renderer_3d.wgsl b/assets/final/shaders/renderer_3d.wgsl index f855052..e7cb810 100644 --- a/assets/final/shaders/renderer_3d.wgsl +++ b/assets/final/shaders/renderer_3d.wgsl @@ -40,6 +40,12 @@ fn vs_main(@builtin(vertex_index) vertex_index: u32, let obj = object_data.objects[instance_index]; let obj_type = obj.params.x; + if (obj_type == 5.0) { // MESH + var out: VertexOutput; + out.position = vec4<f32>(0.0, 0.0, 0.0, 0.0); + return out; + } + // Tight fit for Torus proxy hull (major radius 1.0, minor 0.4) if (obj_type == 3.0) { p.x = p.x * 1.5; |
