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path: root/assets/final/shaders
AgeCommit message (Expand)Author
10 hoursfeat(3d): Implement basic OBJ mesh asset pipelineskal
15 hourschore: Update documentation, generated assets, and cleanupskal
15 hoursrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
15 hoursfeat(perf): Add toggle for GPU BVH and fix fallbackskal
43 hoursfeat: Optional sequence end times and comprehensive effect documentationskal
2 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
2 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
3 daysfix: Implement proper skybox rendering with Perlin noiseskal
3 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
3 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
3 daysrefactor: Shader Asset Integration (Task #24)skal