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16 hoursfix(shaders): Correct plane distance scaling for non-uniform transformsskal
16 hoursfix(shaders): Exclude meshes from SDF scaling factor in shadow calculationsskal
17 hoursfix: Correct mesh normal transformation and floor shadow renderingskal
24 hourschore: Update documentation, generated assets, and cleanupskal
24 hoursrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
25 hoursfeat(perf): Add toggle for GPU BVH and fix fallbackskal
3 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal