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AgeCommit message (Expand)Author
15 hoursfix(shaders): Correct plane distance scaling for non-uniform transformsskal
15 hoursRevert "fix(test_mesh): Use uniform floor scale to fix shadow artifacts"skal
15 hoursfix(test_mesh): Use uniform floor scale to fix shadow artifactsskal
15 hoursfix(shaders): Exclude meshes from SDF scaling factor in shadow calculationsskal
15 hoursfix(math): Normalize axis in quat::from_axis to prevent scaling artifactsskal
15 hoursfix(shaders): Correct mesh normal transformation - remove double transposeskal
16 hoursfix: Correct mesh normal transformation and floor shadow renderingskal
16 hoursdocs: Update project documentation and regenerate assetsskal
17 hoursfix(test_mesh): Resolve all WGPU API and build issues on macOSskal
17 hoursfeat(tests): Add test_mesh tool for OBJ loading and normal visualizationskal
18 hoursfix(assets): Auto-generate smooth normals for OBJ meshes if missingskal
18 hoursfeat(assets): Add dodecahedron mesh assetskal
18 hoursrefactor(3d): Split Renderer3D into sub-functionalitiesskal
18 hoursfeat(3d): Implement basic OBJ mesh asset pipelineskal
23 hourschore: Update documentation, generated assets, and cleanupskal
23 hoursrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
23 hoursfeat(perf): Add toggle for GPU BVH and fix fallbackskal
26 hoursmilestone(timeline-editor): Task #57 Phase 1 Complete - Production-Ready Editorskal
26 hoursdocs(timeline-editor): Document WAV source and music.track visualization taskskal
26 hoursfeat(timeline-editor): Add WAV file waveform visualizationskal
27 hoursfeat(timeline-editor): Hide scrollbars, keep mouse wheel navigationskal
27 hoursfeat(timeline-editor): Final UI polish - auto-apply, stack-order priorityskal
27 hoursfix(timeline-editor): Fix effect drag jump bug and left handle constraintskal
27 hoursfeat(timeline-editor): Add editable names and effect resize handlesskal
27 hoursfix(timeline-editor): Fix effect dragging offset and property panel updatesskal
27 hoursfeat(timeline-editor): Add re-order button and 10% viewport slackskal
27 hoursfix(timeline-editor): Remove time indicator and fix sequence overlapskal
27 hoursfeat(timeline-editor): Add time indicator, sequence flash, and taller viewskal
27 hoursfeat(timeline-editor): Diagonal scroll following time-ordered sequence cascadeskal
27 hoursfix(timeline-editor): Dynamic sequence bounds, mouse wheel scroll, responsive...skal
27 hoursfeat(timeline-editor): Add hoverable sequence name overlay with fade effectskal
28 hoursfeat(timeline-editor): Add floating properties panel and effect tooltipsskal
28 hoursfix(timeline-editor): Fix effect stacking and add beats mode with snap-to-beatskal
28 hoursdocs(timeline-editor): Reference SEQUENCE.md and add priority editing taskskal
28 hoursfix(timeline-editor): Fix parser to handle actual demo.seq formatskal
28 hoursdocs(timeline-editor): Add comprehensive feature roadmapskal
28 hoursfeat(tools): Implement Task #57 - Interactive Timeline Editorskal
28 hourschore: Update generated asset filesskal
29 hoursdocs: Add Task #57 - Interactive Timeline Editor (low priority)skal
29 hoursfix(gpu): Resolve typeid warning by using .get() on shared_ptrskal
29 hoursfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
29 hoursdocs: Update HANDOFF.md with Phase 4 completionskal
29 hoursfeat(audio): Complete Phase 4 - Cleanup and Documentation (Task #56)skal
29 hoursfeat(audio): Complete Phase 3 - Migrate main.cc to AudioEngine (Task #56)skal
29 hoursfix(gpu): Use GetTextureAsset() for procedural texture loadingskal
29 hoursfeat(audio): Complete Phase 2 - Migrate tests to AudioEngine (Task #56)skal
29 hoursperf: Reduce audio test durations for faster test suiteskal
29 hourschore: Update HANDOFF.md with Phase 1 completion detailsskal
30 hoursfeat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...skal
30 hoursdocs: Add lazy loading and on-demand strategy to audio refactorskal