summaryrefslogtreecommitdiff
path: root/assets/final/shaders
AgeCommit message (Expand)Author
14 hoursfix(shaders): Correct plane distance scaling for non-uniform transformsskal
14 hoursfix(shaders): Exclude meshes from SDF scaling factor in shadow calculationsskal
14 hoursfix(shaders): Correct mesh normal transformation - remove double transposeskal
15 hoursfix: Correct mesh normal transformation and floor shadow renderingskal
17 hoursfeat(3d): Implement basic OBJ mesh asset pipelineskal
21 hourschore: Update documentation, generated assets, and cleanupskal
21 hoursrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
22 hoursfeat(perf): Add toggle for GPU BVH and fix fallbackskal
2 daysfeat: Optional sequence end times and comprehensive effect documentationskal
2 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
3 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
3 daysfix: Implement proper skybox rendering with Perlin noiseskal
3 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
4 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
4 daysrefactor: Shader Asset Integration (Task #24)skal