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10 hoursdocs: Add Task #57 - Interactive Timeline Editor (low priority)skal
10 hoursfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
12 hoursdocs: Add Audio Lifecycle Refactor plan (Task #56)skal
14 hoursfeat(physics): Implement SDF-based physics engine and BVHskal
35 hoursfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
40 hoursdocs: Update project state with event-based tracker and WAV dumpskal
41 hoursfeat(audio): Variable tempo system with music time abstractionskal
41 hoursfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
41 hoursfeat(audio): Implement mock audio backend for testing (Task #51.2)skal
41 hoursfeat(audio): Implement audio backend abstraction (Task #51.1)skal
42 hoursdocs: Update project context and state for handoffskal
42 hoursfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
43 hoursdocs(3d): Plan BVH, Physics, and WGSL modularization (Task #49, #50)skal
43 hourstest(coverage): Improve Audio coverage (Task #48)skal
44 hourstest(coverage): Improve Asset Manager coverage (Task #47)skal
44 hoursfeat(tooling): Add directory filtering to coverage report script (Task #46)skal
44 hourstest(procedural): Improve test coverage (Task #45)skal
44 hoursfeat(tooling): Implement code coverage reporting (Task #44)skal
44 hoursadd a TODO about coverage scriptskal
45 hourshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
2 daysdocs: number all tasks for referenceskal
2 daysdocs: defer full STL removal to Phase 2skal
2 daysrefactor: Task #20 - Platform & Code Hygieneskal
3 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
3 daysdocs: Finalize documentation and store project statev0.1skal
3 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
3 daysdocs: Add sub-task for Shader Asset Testing & Validation (Task #26)skal
3 daysdocs: Update project status and task listsskal
3 dayschore: Finalize Build System Consolidation (Task #25)skal
3 daysrefactor(build): Modularize build system with static librariesskal
3 daysdocs: Mark Shader Asset Integration (Task #24) as completedskal
3 daysdocs: Plan Shader Asset Integration (Task #24)skal
3 daysdocs: Update project context and re-prioritize task listskal
3 daysdocs: Update TODO.md with tracker asset sample integration progressskal
3 daysdocs: Update TODO.md with completed Minimal Audio Tracker taskskal
3 daysfix TODO.mdskal
3 daysdocs: Clean up TODO.md to reflect completed shader optimization attack plansskal
3 daysupdate TODO and fix shaders.ccskal
3 daysdocs: Update TODO.md and PROJECT_CONTEXT.md after completing shader optimizat...skal
3 daysdocs: Mark SDF Macros attack plan as completed in TODO.mdskal
3 dayschore: Add BUILD.md, Task 23 to TODO.md, and GPU perf define placeholderskal
4 daysdocs: Finalize session task tracking and project contextskal
4 daysdocs: Record Task 21.2 completion and update session prioritiesskal
4 daysdocs: Prioritize next session tasks and update project contextskal
4 daysmore sub-tasksskal
4 daysdocs: Finalize session state in TODO.md with unified SDF shadow fix detailsskal
4 daysflesh out extra details in the MD filesskal
4 daysdocs: Update TODO.md with recent bug fixes and formatting passskal
4 daystune TODO and PROJECT_CONTEXT with new micro-tasksskal
4 daysfeat(3d): Implement scene query shadows (POC)skal