summaryrefslogtreecommitdiff
path: root/TODO.md
AgeCommit message (Expand)Author
11 hoursdocs: Add low-priority tasks for tempo control and asset debuggingskal
15 hoursdocs: Document specplay tool and add future enhancement roadmapskal
16 hoursdocs: Mark Task #53 (Particles Shader Polish) as completeskal
19 hoursdocs: Milestone - Shader Stability & Test Infrastructure (February 6, 2026)skal
22 hoursfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
23 hoursdocs: Update documentation for completed build optimization (Task C)skal
23 hoursdocs: Update Task A status - artifacts fixed but shadows missingskal
25 hoursdocs: Update project documentation and regenerate assetsskal
31 hourschore: Update documentation, generated assets, and cleanupskal
34 hoursmilestone(timeline-editor): Task #57 Phase 1 Complete - Production-Ready Editorskal
37 hoursdocs: Add Task #57 - Interactive Timeline Editor (low priority)skal
37 hoursfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
39 hoursdocs: Add Audio Lifecycle Refactor plan (Task #56)skal
41 hoursfeat(physics): Implement SDF-based physics engine and BVHskal
3 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
3 daysdocs: Update project state with event-based tracker and WAV dumpskal
3 daysfeat(audio): Variable tempo system with music time abstractionskal
3 daysfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
3 daysfeat(audio): Implement mock audio backend for testing (Task #51.2)skal
3 daysfeat(audio): Implement audio backend abstraction (Task #51.1)skal
3 daysdocs: Update project context and state for handoffskal
3 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
3 daysdocs(3d): Plan BVH, Physics, and WGSL modularization (Task #49, #50)skal
3 daystest(coverage): Improve Audio coverage (Task #48)skal
3 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
3 daysfeat(tooling): Add directory filtering to coverage report script (Task #46)skal
3 daystest(procedural): Improve test coverage (Task #45)skal
3 daysfeat(tooling): Implement code coverage reporting (Task #44)skal
3 daysadd a TODO about coverage scriptskal
3 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
4 daysdocs: number all tasks for referenceskal
4 daysdocs: defer full STL removal to Phase 2skal
4 daysrefactor: Task #20 - Platform & Code Hygieneskal
4 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
4 daysdocs: Finalize documentation and store project statev0.1skal
4 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
4 daysdocs: Add sub-task for Shader Asset Testing & Validation (Task #26)skal
4 daysdocs: Update project status and task listsskal
4 dayschore: Finalize Build System Consolidation (Task #25)skal
4 daysrefactor(build): Modularize build system with static librariesskal
4 daysdocs: Mark Shader Asset Integration (Task #24) as completedskal
4 daysdocs: Plan Shader Asset Integration (Task #24)skal
4 daysdocs: Update project context and re-prioritize task listskal
4 daysdocs: Update TODO.md with tracker asset sample integration progressskal
4 daysdocs: Update TODO.md with completed Minimal Audio Tracker taskskal
5 daysfix TODO.mdskal
5 daysdocs: Clean up TODO.md to reflect completed shader optimization attack plansskal
5 daysupdate TODO and fix shaders.ccskal
5 daysdocs: Update TODO.md and PROJECT_CONTEXT.md after completing shader optimizat...skal
5 daysdocs: Mark SDF Macros attack plan as completed in TODO.mdskal