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Vide-coded 64k demo system
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TODO.md
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Author
7 hours
docs: Add low-priority tasks for tempo control and asset debugging
skal
11 hours
docs: Document specplay tool and add future enhancement roadmap
skal
12 hours
docs: Mark Task #53 (Particles Shader Polish) as complete
skal
15 hours
docs: Milestone - Shader Stability & Test Infrastructure (February 6, 2026)
skal
18 hours
feat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)
skal
19 hours
docs: Update documentation for completed build optimization (Task C)
skal
19 hours
docs: Update Task A status - artifacts fixed but shadows missing
skal
21 hours
docs: Update project documentation and regenerate assets
skal
27 hours
chore: Update documentation, generated assets, and cleanup
skal
30 hours
milestone(timeline-editor): Task #57 Phase 1 Complete - Production-Ready Editor
skal
33 hours
docs: Add Task #57 - Interactive Timeline Editor (low priority)
skal
33 hours
feat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)
skal
34 hours
docs: Add Audio Lifecycle Refactor plan (Task #56)
skal
36 hours
feat(physics): Implement SDF-based physics engine and BVH
skal
2 days
feat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...
skal
3 days
docs: Update project state with event-based tracker and WAV dump
skal
3 days
feat(audio): Variable tempo system with music time abstraction
skal
3 days
feat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)
skal
3 days
feat(audio): Implement mock audio backend for testing (Task #51.2)
skal
3 days
feat(audio): Implement audio backend abstraction (Task #51.1)
skal
3 days
docs: Update project context and state for handoff
skal
3 days
feat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...
skal
3 days
docs(3d): Plan BVH, Physics, and WGSL modularization (Task #49, #50)
skal
3 days
test(coverage): Improve Audio coverage (Task #48)
skal
3 days
test(coverage): Improve Asset Manager coverage (Task #47)
skal
3 days
feat(tooling): Add directory filtering to coverage report script (Task #46)
skal
3 days
test(procedural): Improve test coverage (Task #45)
skal
3 days
feat(tooling): Implement code coverage reporting (Task #44)
skal
3 days
add a TODO about coverage script
skal
3 days
handoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...
skal
3 days
docs: number all tasks for reference
skal
3 days
docs: defer full STL removal to Phase 2
skal
3 days
refactor: Task #20 - Platform & Code Hygiene
skal
4 days
feat(audio): Fix tracker bugs and implement rock demo track
skal
4 days
docs: Finalize documentation and store project state
v0.1
skal
4 days
test(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)
skal
4 days
docs: Add sub-task for Shader Asset Testing & Validation (Task #26)
skal
4 days
docs: Update project status and task lists
skal
4 days
chore: Finalize Build System Consolidation (Task #25)
skal
4 days
refactor(build): Modularize build system with static libraries
skal
4 days
docs: Mark Shader Asset Integration (Task #24) as completed
skal
4 days
docs: Plan Shader Asset Integration (Task #24)
skal
4 days
docs: Update project context and re-prioritize task list
skal
4 days
docs: Update TODO.md with tracker asset sample integration progress
skal
4 days
docs: Update TODO.md with completed Minimal Audio Tracker task
skal
4 days
fix TODO.md
skal
4 days
docs: Clean up TODO.md to reflect completed shader optimization attack plans
skal
4 days
update TODO and fix shaders.cc
skal
4 days
docs: Update TODO.md and PROJECT_CONTEXT.md after completing shader optimizat...
skal
4 days
docs: Mark SDF Macros attack plan as completed in TODO.md
skal
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