summaryrefslogtreecommitdiff
path: root/PROJECT_CONTEXT.md
AgeCommit message (Expand)Author
11 daysdocs: number all tasks for referenceskal
11 daysdocs: defer full STL removal to Phase 2skal
11 daysrefactor: Task #20 - Platform & Code Hygieneskal
11 daysdocs: Finalize documentation and store project statev0.1skal
11 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
11 daysdocs: Add sub-task for Shader Asset Testing & Validation (Task #26)skal
11 daysdocs: Update project status and task listsskal
11 dayschore: Finalize Build System Consolidation (Task #25)skal
12 daysrefactor(build): Modularize build system with static librariesskal
12 daysadd 'use libraries' task for the Build Systemskal
12 daysdocs: Mark Shader Asset Integration (Task #24) as completedskal
12 daysdocs: Plan Shader Asset Integration (Task #24)skal
12 daysdocs: Update project context and re-prioritize task listskal
12 daysadd a TRACKER idea to the projectskal
12 daysdocs: Update TODO.md and PROJECT_CONTEXT.md after completing shader optimizat...skal
12 daysadd mention of triplanar mappingskal
12 daysdocs: Finalize session task tracking and project contextskal
12 daysdocs: Record Task 21.2 completion and update session prioritiesskal
12 daysdocs: Prioritize next session tasks and update project contextskal
12 daysdocs(project): Incorporate detailed debugging tasks from 3D.mdskal
12 daystune TODO and PROJECT_CONTEXT with new micro-tasksskal
12 daysfix(shader): Correct WGSL loop syntax in calc_shadowskal
12 daysfeat(3d): Implement scene query shadows (POC)skal
12 daysdocs: Reorganize 3D.md and integrate tasksskal
12 daysdocs: Update PROJECT_-CONTEXT.md with completed tasksskal
12 daysdocs: Deprioritize Linux cross-compilation (Task #4a)skal
12 daysdocs: Refactor and prioritize project task listsskal
12 daysrefine some sub-tasks and conceptsskal
13 daysdocs: Update project status and how-to guidesskal
13 daysfeat(asset_manager): Implement array-based cachingskal
13 daysfeat: Add seamless bump mapping with procedural noiseskal
13 daysfeat: Implement 3D system and procedural texture managerskal
2026-01-31update instructionsskal
2026-01-31feat: Implement Sequence Compiler for data-driven choreographyskal
2026-01-31feat: Implement Sequence and Effect system for demo choreographyskal
2026-01-31update session with mix fixesskal
2026-01-31update state in .md filesskal
2026-01-31Chore: Remove trailing whitespaces across the codebaseskal
2026-01-28feat(project-context): Document spectrogram generation moduleskal
2026-01-28style updateskal
2026-01-28docs: Synchronize project state for Asset System milestoneskal
2026-01-28docs: Update project context and session notesskal
2026-01-28feat(assets): Implement basic asset packing systemskal
2026-01-28add asset system description fileskal
2026-01-28docs: Mark task 3 (binary crunchers) as completedskal
2026-01-28opt: Implement build stripping and platform-specific size optimizationsskal
2026-01-28refactor(gpu): Integrate WebGPU via system wgpu-native and glfw3webgpuskal
2026-01-28feat: Implement fullscreen, keyboard controls, and pulsating heptagonskal
2026-01-27feat: Implement spectool & specview; refactor coding style; update docsskal
2026-01-27initial commitskal