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AgeCommit message (Expand)Author
44 hoursfeat(uniforms): Add noise field with per-frame random valuesskal
44 hoursrefactor(effects): Streamline uniforms initializationskal
44 hoursfeat(test): Add PeakMeter overlay to test_demo timelineskal
44 hoursrefactor(gpu): Add RAII wrapper for WGPU resources to eliminate manual cleanupskal
45 hoursrefactor(effects): Factor shared initialization into Effect base classskal
46 hoursfix(build): Resolve clean build failure from generated timeline headerskal
46 hoursdocs(gpu): Purge comment bloat from GPU headersskal
46 hoursrefactor(gpu): Remove stale v2 references from demo_effectsskal
46 hoursdocs(style): Add rule for WGPU object initializationskal
46 hoursrefactor(codegen): Use gpu_init helper in seq_compiler.pyskal
46 hoursfix(build): Resolve Windows cross-compilation failuresskal
48 hoursrefactor(3d): SceneLoader to namespaceskal
2 daysfeat: Rename GPU stub and headless files and update referencesskal
2 daysstyle: replace C++ casts with C-style castsskal
2 daysrefactor: centralize platform-specific code in gpu.hskal
2 daysfeat: add time-based effect activation with auto-passthroughskal
2 daysfix: seq_compiler includes effects/shaders.hskal
2 daysstyle: Apply clang-formatskal
2 daysdocs: document STRIP_GPU_COMPOSITE flag in BUILD.mdskal
2 daysrefactor: move shaders.{h,cc} to src/effects and remove v2 suffixskal
2 daysdocs: streamline timeline editor documentationskal
2 daysdocs: update timeline editor documentation for v2 formatskal
2 daysfeat: add Sequence V2 format support to timeline editorskal
2 daysfix: use low-latency profile for regular Core Audio callbacksskal
2 daysfix: correct Heptagon effect rendering and SDF implementationskal
2 daysfix: port Hybrid3D effect to sequence v2 architectureskal
2 daystest: enhance GaussianBlur parameters and test timelineskal
2 daysfix: make test_demo use workspace files, remove obsolete tools/test_demo.*skal
2 daysfix: add sequence index to generated class namesskal
2 daysrefactor: remove WIN32 platform checks from seq_compiler.pyskal
2 daysrefactor: remove C++ seq_compiler and Gantt chart referencesskal
2 daysrefactor: remove END_DEMO directive, auto-calculate from sequencesskal
2 daysrefactor: complete removal of 'Effect' suffix from C++ class namesskal
2 daysadd back obj filesskal
3 daysrefactor: remove 'Effect' suffix from effect names in timeline.seq filesskal
3 daysdocs: streamline and consolidate markdown documentationskal
3 daysfeat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
3 daysfix: calculate beat_phase for FlashEffect and refactor uniformsskal
3 daysfix: load rotating_cube_v2 shader from asset instead of empty stringskal
3 daysrefactor(gpu): remove depthSlice conditionals, use platform.h abstractionskal
3 daysfix: add missing SHADER_FLASH asset to main workspaceskal
3 daysfeat: Add FlashEffect for audio/visual sync testingskal
3 daysrefactor: remove empty audio_update() functionskal
3 daysfeat: Update check_all.sh to include headless and coverage buildsskal
3 daysrefactor(headless): convert nullptr checks to strippable macrosskal
3 daysfix(headless): add early returns to all effect constructorsskal
3 daysfix(headless): add nullptr checks for GPU resource creationskal
3 daysfix(headless): add missing Effect include and gpu_get_surface stubskal
3 daysfix(build): add missing headers and enum casts for strict compilationskal
3 daysfix(shaders): correct sequence uniforms snippet registration nameskal