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authorskal <pascal.massimino@gmail.com>2026-02-16 14:57:34 +0100
committerskal <pascal.massimino@gmail.com>2026-02-16 14:57:34 +0100
commit478b4db1bea6fd973edad40c45fb393d2dfde563 (patch)
tree0030b74324b182db3c0e07a9e233ed8d95cc1249
parentb2ede3f0680edc894a54e28374cb87ab2690afa2 (diff)
fix(shaders): correct sequence uniforms snippet registration name
Shaders use #include "sequence_uniforms" but registration used "sequence_v2_uniforms", causing SequenceE2ETest and related tests to fail. Fixed registration to match shader includes. All 34 tests now pass. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
-rw-r--r--src/gpu/shaders.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gpu/shaders.cc b/src/gpu/shaders.cc
index 9c8beca..7bbc093 100644
--- a/src/gpu/shaders.cc
+++ b/src/gpu/shaders.cc
@@ -31,7 +31,7 @@ void InitShaderComposer() {
};
register_if_exists("common_uniforms", AssetId::ASSET_SHADER_COMMON_UNIFORMS);
- register_if_exists("sequence_v2_uniforms",
+ register_if_exists("sequence_uniforms",
AssetId::ASSET_SHADER_SEQUENCE_V2_UNIFORMS);
register_if_exists("postprocess_inline",
AssetId::ASSET_SHADER_POSTPROCESS_INLINE);