diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-17 08:12:05 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-17 08:12:05 +0100 |
| commit | 50350344d289c3389161cd6914c57f88d1a04dcc (patch) | |
| tree | 5394a9b7781e3ccbbd332af8b043ea28d9d6a99f | |
| parent | fef8f1a9b7ff513963fbcae7590c24f95a06081c (diff) | |
refactor: move shaders.{h,cc} to src/effects and remove v2 suffix
- Removed unused v1 shader declarations (13 variables)
- Removed _v2 suffix from active shader names
- Moved shaders.{h,cc} from src/gpu to src/effects
- Updated all includes and build references
- All tests pass (34/34)
handoff(Claude): Cleaned up shader management, tests passing
| -rw-r--r-- | cmake/DemoSourceLists.cmake | 2 | ||||
| -rw-r--r-- | src/effects/flash_effect.cc | 2 | ||||
| -rw-r--r-- | src/effects/gaussian_blur_effect.cc | 6 | ||||
| -rw-r--r-- | src/effects/heptagon_effect.cc | 8 | ||||
| -rw-r--r-- | src/effects/particles_effect.cc | 6 | ||||
| -rw-r--r-- | src/effects/passthrough_effect.cc | 6 | ||||
| -rw-r--r-- | src/effects/placeholder_effect.cc | 8 | ||||
| -rw-r--r-- | src/effects/rotating_cube_effect.cc | 8 | ||||
| -rw-r--r-- | src/effects/shaders.cc (renamed from src/gpu/shaders.cc) | 105 | ||||
| -rw-r--r-- | src/effects/shaders.h | 25 | ||||
| -rw-r--r-- | src/gpu/demo_effects.h | 2 | ||||
| -rw-r--r-- | src/gpu/gpu.cc | 2 | ||||
| -rw-r--r-- | src/gpu/shaders.h | 39 | ||||
| -rw-r--r-- | src/tests/3d/test_3d_physics.cc | 2 | ||||
| -rw-r--r-- | src/tests/3d/test_3d_render.cc | 2 | ||||
| -rw-r--r-- | src/tests/3d/test_mesh.cc | 2 | ||||
| -rw-r--r-- | src/tests/gpu/test_noise_functions.cc | 2 | ||||
| -rw-r--r-- | src/tests/gpu/test_sequence_e2e.cc | 2 | ||||
| -rw-r--r-- | src/tests/gpu/test_shader_compilation.cc | 2 | ||||
| -rw-r--r-- | tools/cnn_test.cc | 2 | ||||
| -rwxr-xr-x | tools/shadertoy/convert_shadertoy.py | 4 |
21 files changed, 74 insertions, 163 deletions
diff --git a/cmake/DemoSourceLists.cmake b/cmake/DemoSourceLists.cmake index 3c162e9..0f5ac8c 100644 --- a/cmake/DemoSourceLists.cmake +++ b/cmake/DemoSourceLists.cmake @@ -43,7 +43,7 @@ set(COMMON_GPU_EFFECTS # cnn_v1/src/cnn_v1_effect.cc # cnn_v2/src/cnn_v2_effect.cc src/gpu/post_process_helper.cc - src/gpu/shaders.cc + src/effects/shaders.cc src/gpu/shader_composer.cc src/gpu/texture_manager.cc src/gpu/texture_readback.cc diff --git a/src/effects/flash_effect.cc b/src/effects/flash_effect.cc index 787e33d..9f0a6fa 100644 --- a/src/effects/flash_effect.cc +++ b/src/effects/flash_effect.cc @@ -3,7 +3,7 @@ #include "effects/flash_effect.h" #include "gpu/post_process_helper.h" -#include "gpu/shaders.h" +#include "effects/shaders.h" #include "util/fatal_error.h" Flash::Flash(const GpuContext& ctx, diff --git a/src/effects/gaussian_blur_effect.cc b/src/effects/gaussian_blur_effect.cc index f2e0197..d163e51 100644 --- a/src/effects/gaussian_blur_effect.cc +++ b/src/effects/gaussian_blur_effect.cc @@ -1,9 +1,9 @@ -// Gaussian blur effect v2 implementation +// Gaussian blur effect implementation #include "effects/gaussian_blur_effect.h" #include "util/fatal_error.h" #include "gpu/post_process_helper.h" -#include "gpu/shaders.h" +#include "effects/shaders.h" GaussianBlur::GaussianBlur(const GpuContext& ctx, const std::vector<std::string>& inputs, @@ -15,7 +15,7 @@ GaussianBlur::GaussianBlur(const GpuContext& ctx, // Create pipeline pipeline_ = create_post_process_pipeline(ctx_.device, WGPUTextureFormat_RGBA8Unorm, - gaussian_blur_v2_shader_wgsl); + gaussian_blur_shader_wgsl); // Create sampler WGPUSamplerDescriptor sampler_desc = {}; diff --git a/src/effects/heptagon_effect.cc b/src/effects/heptagon_effect.cc index 1bc9d06..20761dc 100644 --- a/src/effects/heptagon_effect.cc +++ b/src/effects/heptagon_effect.cc @@ -1,10 +1,10 @@ -// Heptagon effect v2 implementation +// Heptagon effect implementation #include "effects/heptagon_effect.h" #include "util/fatal_error.h" #include "gpu/gpu.h" #include "gpu/post_process_helper.h" -#include "gpu/shaders.h" +#include "effects/shaders.h" Heptagon::Heptagon(const GpuContext& ctx, const std::vector<std::string>& inputs, @@ -16,9 +16,9 @@ Heptagon::Heptagon(const GpuContext& ctx, // Init uniforms uniforms_buffer_.init(ctx_.device); - // Create pipeline (standard v2 post-process, no depth) + // Create pipeline (standard post-process, no depth) pipeline_ = create_post_process_pipeline(ctx_.device, WGPUTextureFormat_RGBA8Unorm, - heptagon_v2_shader_wgsl); + heptagon_shader_wgsl); // Create dummy sampler (scene effects don't use texture input) WGPUSamplerDescriptor sampler_desc = {}; diff --git a/src/effects/particles_effect.cc b/src/effects/particles_effect.cc index f93133f..7a8d94d 100644 --- a/src/effects/particles_effect.cc +++ b/src/effects/particles_effect.cc @@ -4,7 +4,7 @@ #include "util/fatal_error.h" #include "effects/particles_effect.h" #include "gpu/gpu.h" -#include "gpu/shaders.h" +#include "effects/shaders.h" #include <vector> Particles::Particles(const GpuContext& ctx, @@ -49,7 +49,7 @@ Particles::Particles(const GpuContext& ctx, ResourceBinding compute_bindings[] = { {particles_buffer_, WGPUBufferBindingType_Storage}, {uniforms_.get(), WGPUBufferBindingType_Uniform}}; - compute_pass_ = gpu_create_compute_pass(ctx_.device, particle_compute_v2_wgsl, + compute_pass_ = gpu_create_compute_pass(ctx_.device, particle_compute_wgsl, compute_bindings, 2); compute_pass_.workgroup_size_x = (NUM_PARTICLES + 63) / 64; @@ -58,7 +58,7 @@ Particles::Particles(const GpuContext& ctx, {particles_buffer_, WGPUBufferBindingType_ReadOnlyStorage}, {uniforms_.get(), WGPUBufferBindingType_Uniform}}; render_pass_ = gpu_create_render_pass(ctx_.device, WGPUTextureFormat_RGBA8Unorm, - particle_render_v2_wgsl, render_bindings, 2); + particle_render_wgsl, render_bindings, 2); render_pass_.vertex_count = 6; render_pass_.instance_count = NUM_PARTICLES; } diff --git a/src/effects/passthrough_effect.cc b/src/effects/passthrough_effect.cc index 7c1cf09..94da241 100644 --- a/src/effects/passthrough_effect.cc +++ b/src/effects/passthrough_effect.cc @@ -1,9 +1,9 @@ -// Passthrough effect v2 implementation +// Passthrough effect implementation #include "effects/passthrough_effect.h" #include "util/fatal_error.h" #include "gpu/post_process_helper.h" -#include "gpu/shaders.h" +#include "effects/shaders.h" Passthrough::Passthrough(const GpuContext& ctx, const std::vector<std::string>& inputs, @@ -17,7 +17,7 @@ Passthrough::Passthrough(const GpuContext& ctx, uniforms_buffer_.init(ctx_.device); // Create pipeline (simple version without effect params) pipeline_ = create_post_process_pipeline_simple(ctx_.device, WGPUTextureFormat_RGBA8Unorm, - passthrough_v2_shader_wgsl); + passthrough_shader_wgsl); // Create sampler WGPUSamplerDescriptor sampler_desc = {}; diff --git a/src/effects/placeholder_effect.cc b/src/effects/placeholder_effect.cc index 6127e0c..73ee5a8 100644 --- a/src/effects/placeholder_effect.cc +++ b/src/effects/placeholder_effect.cc @@ -1,9 +1,9 @@ -// Placeholder effect v2 implementation - logs TODO warning once +// Placeholder effect implementation - logs TODO warning once #include "effects/placeholder_effect.h" #include "util/fatal_error.h" #include "gpu/post_process_helper.h" -#include "gpu/shaders.h" +#include "effects/shaders.h" #include <cstdio> Placeholder::Placeholder(const GpuContext& ctx, @@ -13,14 +13,14 @@ Placeholder::Placeholder(const GpuContext& ctx, : Effect(ctx, inputs, outputs), pipeline_(nullptr), bind_group_(nullptr), sampler_(nullptr), name_(placeholder_name) { // Log once on construction - fprintf(stderr, "TODO: %s not yet ported to v2, using passthrough\n", name_); + fprintf(stderr, "TODO: %s not yet implemented, using passthrough\n", name_); // Headless mode: skip GPU resource creation (compiled out in STRIP_ALL) HEADLESS_RETURN_IF_NULL(ctx_.device); uniforms_buffer_.init(ctx_.device); pipeline_ = create_post_process_pipeline(ctx_.device, WGPUTextureFormat_RGBA8Unorm, - passthrough_v2_shader_wgsl); + passthrough_shader_wgsl); WGPUSamplerDescriptor sampler_desc = {}; sampler_desc.addressModeU = WGPUAddressMode_ClampToEdge; diff --git a/src/effects/rotating_cube_effect.cc b/src/effects/rotating_cube_effect.cc index a91bc78..c892dfe 100644 --- a/src/effects/rotating_cube_effect.cc +++ b/src/effects/rotating_cube_effect.cc @@ -1,11 +1,11 @@ // This file is part of the 64k demo project. -// It implements RotatingCube (simplified v2 port). +// It implements RotatingCube. #include "util/fatal_error.h" #include "effects/rotating_cube_effect.h" #include "gpu/bind_group_builder.h" #include "gpu/gpu.h" -#include "gpu/shaders.h" +#include "effects/shaders.h" RotatingCube::RotatingCube(const GpuContext& ctx, const std::vector<std::string>& inputs, @@ -39,10 +39,10 @@ RotatingCube::RotatingCube(const GpuContext& ctx, WGPUPipelineLayout pipeline_layout = wgpuDeviceCreatePipelineLayout(ctx_.device, &pl_desc); - // Load shader (TODO: create rotating_cube_v2.wgsl) + // Load shader WGPUShaderSourceWGSL wgsl_src = {}; wgsl_src.chain.sType = WGPUSType_ShaderSourceWGSL; - wgsl_src.code = str_view(rotating_cube_v2_wgsl); + wgsl_src.code = str_view(rotating_cube_wgsl); WGPUShaderModuleDescriptor shader_desc = {}; shader_desc.nextInChain = &wgsl_src.chain; diff --git a/src/gpu/shaders.cc b/src/effects/shaders.cc index 4017726..a9a82de 100644 --- a/src/gpu/shaders.cc +++ b/src/effects/shaders.cc @@ -1,22 +1,16 @@ // This file is part of the 64k demo project. // It defines WGSL shader code for various effects. -#include "demo_effects.h" +#include "effects/shaders.h" +#include "gpu/shader_composer.h" +#include "util/asset_manager.h" #if defined(USE_TEST_ASSETS) - #include "test_assets.h" - #else - #include "generated/assets.h" - #endif -#include "gpu/shader_composer.h" - -#include "util/asset_manager.h" - void InitShaderComposer() { auto& sc = ShaderComposer::Get(); @@ -79,106 +73,37 @@ void InitShaderComposer() { } // Helper to get asset string or empty string - static const char* SafeGetAsset(AssetId id) { const uint8_t* data = GetAsset(id); - return data ? (const char*)data : ""; } -const char* main_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_MAIN); - +// Effect shaders +const char* passthrough_shader_wgsl = + SafeGetAsset(AssetId::ASSET_SHADER_PASSTHROUGH_V2); +const char* gaussian_blur_shader_wgsl = + SafeGetAsset(AssetId::ASSET_SHADER_GAUSSIAN_BLUR_V2); +const char* heptagon_shader_wgsl = + SafeGetAsset(AssetId::ASSET_SHADER_HEPTAGON_V2); const char* particle_compute_wgsl = - SafeGetAsset(AssetId::ASSET_SHADER_PARTICLE_COMPUTE); - const char* particle_render_wgsl = - SafeGetAsset(AssetId::ASSET_SHADER_PARTICLE_RENDER); +const char* rotating_cube_wgsl = + SafeGetAsset(AssetId::ASSET_SHADER_ROTATING_CUBE_V2); +const char* flash_shader_wgsl = + SafeGetAsset(AssetId::ASSET_SHADER_FLASH); -const char* passthrough_shader_wgsl = - - SafeGetAsset(AssetId::ASSET_SHADER_PASSTHROUGH); - -const char* ellipse_shader_wgsl = - - SafeGetAsset(AssetId::ASSET_SHADER_ELLIPSE); - -const char* particle_spray_compute_wgsl = - - SafeGetAsset(AssetId::ASSET_SHADER_PARTICLE_SPRAY_COMPUTE); - -const char* gaussian_blur_shader_wgsl = - - SafeGetAsset(AssetId::ASSET_SHADER_GAUSSIAN_BLUR); - -const char* solarize_shader_wgsl = - - SafeGetAsset(AssetId::ASSET_SHADER_SOLARIZE); - -// const char* scene1_shader_wgsl = -// SafeGetAsset(AssetId::ASSET_SHADER_SCENE1); - -// const char* sdf_test_shader_wgsl = -// SafeGetAsset(AssetId::ASSET_SHADER_SDF_TEST); - -const char* distort_shader_wgsl = - - SafeGetAsset(AssetId::ASSET_SHADER_DISTORT); - -const char* chroma_aberration_shader_wgsl = - - SafeGetAsset(AssetId::ASSET_SHADER_CHROMA_ABERRATION); - -// const char* cnn_layer_shader_wgsl = -// SafeGetAsset(AssetId::ASSET_SHADER_CNN_LAYER); - +// Compute shaders const char* gen_noise_compute_wgsl = - SafeGetAsset(AssetId::ASSET_SHADER_COMPUTE_GEN_NOISE); - const char* gen_perlin_compute_wgsl = - SafeGetAsset(AssetId::ASSET_SHADER_COMPUTE_GEN_PERLIN); - const char* gen_grid_compute_wgsl = - SafeGetAsset(AssetId::ASSET_SHADER_COMPUTE_GEN_GRID); - #if !defined(STRIP_GPU_COMPOSITE) const char* gen_blend_compute_wgsl = - SafeGetAsset(AssetId::ASSET_SHADER_COMPUTE_GEN_BLEND); - const char* gen_mask_compute_wgsl = - SafeGetAsset(AssetId::ASSET_SHADER_COMPUTE_GEN_MASK); #endif - -const char* vignette_shader_wgsl = - - SafeGetAsset(AssetId::ASSET_SHADER_VIGNETTE); - -// Sequence v2 shaders -const char* passthrough_v2_shader_wgsl = - - SafeGetAsset(AssetId::ASSET_SHADER_PASSTHROUGH_V2); - -const char* gaussian_blur_v2_shader_wgsl = - - SafeGetAsset(AssetId::ASSET_SHADER_GAUSSIAN_BLUR_V2); - -const char* heptagon_v2_shader_wgsl = - - SafeGetAsset(AssetId::ASSET_SHADER_HEPTAGON_V2); - -const char* particle_compute_v2_wgsl = - SafeGetAsset(AssetId::ASSET_SHADER_PARTICLE_COMPUTE); - -const char* particle_render_v2_wgsl = - SafeGetAsset(AssetId::ASSET_SHADER_PARTICLE_RENDER); - -const char* rotating_cube_v2_wgsl = - SafeGetAsset(AssetId::ASSET_SHADER_ROTATING_CUBE_V2); - -const char* flash_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_FLASH); diff --git a/src/effects/shaders.h b/src/effects/shaders.h new file mode 100644 index 0000000..b8700f5 --- /dev/null +++ b/src/effects/shaders.h @@ -0,0 +1,25 @@ +// This file is part of the 64k demo project. +// It declares the WGSL shader strings and initialization function. + +#pragma once + +// Initializes the ShaderComposer with snippet assets. +void InitShaderComposer(); + +// Effect shaders +extern const char* passthrough_shader_wgsl; +extern const char* gaussian_blur_shader_wgsl; +extern const char* heptagon_shader_wgsl; +extern const char* particle_compute_wgsl; +extern const char* particle_render_wgsl; +extern const char* rotating_cube_wgsl; +extern const char* flash_shader_wgsl; + +// Compute shaders +extern const char* gen_noise_compute_wgsl; +extern const char* gen_perlin_compute_wgsl; +extern const char* gen_grid_compute_wgsl; +#if !defined(STRIP_GPU_COMPOSITE) +extern const char* gen_blend_compute_wgsl; +extern const char* gen_mask_compute_wgsl; +#endif diff --git a/src/gpu/demo_effects.h b/src/gpu/demo_effects.h index 999deb1..d98045e 100644 --- a/src/gpu/demo_effects.h +++ b/src/gpu/demo_effects.h @@ -12,7 +12,7 @@ #include "gpu/effect.h" #include "gpu/post_process_helper.h" #include "gpu/sequence.h" -#include "gpu/shaders.h" +#include "effects/shaders.h" #include "gpu/texture_manager.h" #include "gpu/uniform_helper.h" diff --git a/src/gpu/gpu.cc b/src/gpu/gpu.cc index 805e555..9955169 100644 --- a/src/gpu/gpu.cc +++ b/src/gpu/gpu.cc @@ -5,7 +5,7 @@ #include "gpu.h" #include "generated/timeline.h" #include "gpu/shader_composer.h" -#include "gpu/shaders.h" +#include "effects/shaders.h" #include "platform/platform.h" #include <cassert> diff --git a/src/gpu/shaders.h b/src/gpu/shaders.h deleted file mode 100644 index 4fee863..0000000 --- a/src/gpu/shaders.h +++ /dev/null @@ -1,39 +0,0 @@ -// This file is part of the 64k demo project. -// It declares the WGSL shader strings and initialization function. - -#pragma once - -// Initializes the ShaderComposer with snippet assets. -void InitShaderComposer(); - -// Shader declarations (defined in shaders.cc) -extern const char* main_shader_wgsl; -extern const char* particle_compute_wgsl; -extern const char* particle_render_wgsl; -extern const char* passthrough_shader_wgsl; -extern const char* ellipse_shader_wgsl; -extern const char* particle_spray_compute_wgsl; -extern const char* gaussian_blur_shader_wgsl; -extern const char* solarize_shader_wgsl; -extern const char* scene1_shader_wgsl; -extern const char* sdf_test_shader_wgsl; -extern const char* distort_shader_wgsl; -extern const char* chroma_aberration_shader_wgsl; -extern const char* vignette_shader_wgsl; -extern const char* cnn_layer_shader_wgsl; -extern const char* gen_noise_compute_wgsl; -extern const char* gen_perlin_compute_wgsl; -extern const char* gen_grid_compute_wgsl; -#if !defined(STRIP_GPU_COMPOSITE) -extern const char* gen_blend_compute_wgsl; -extern const char* gen_mask_compute_wgsl; -#endif - -// Sequence v2 shaders -extern const char* passthrough_v2_shader_wgsl; -extern const char* gaussian_blur_v2_shader_wgsl; -extern const char* heptagon_v2_shader_wgsl; -extern const char* particle_compute_v2_wgsl; -extern const char* particle_render_v2_wgsl; -extern const char* rotating_cube_v2_wgsl; -extern const char* flash_shader_wgsl; diff --git a/src/tests/3d/test_3d_physics.cc b/src/tests/3d/test_3d_physics.cc index 26b9bfa..7858f2f 100644 --- a/src/tests/3d/test_3d_physics.cc +++ b/src/tests/3d/test_3d_physics.cc @@ -9,7 +9,7 @@ #include "3d/renderer.h" #include "3d/renderer_helpers.h" #include "3d/scene.h" -#include "gpu/shaders.h" +#include "effects/shaders.h" #include "gpu/texture_manager.h" #include "platform/platform.h" #include "procedural/generator.h" diff --git a/src/tests/3d/test_3d_render.cc b/src/tests/3d/test_3d_render.cc index 9398649..f802a40 100644 --- a/src/tests/3d/test_3d_render.cc +++ b/src/tests/3d/test_3d_render.cc @@ -8,7 +8,7 @@ #include "3d/renderer_helpers.h" #include "3d/scene.h" #include "generated/assets.h" -#include "gpu/shaders.h" +#include "effects/shaders.h" #include "gpu/texture_manager.h" #include "platform/platform.h" #include "procedural/generator.h" diff --git a/src/tests/3d/test_mesh.cc b/src/tests/3d/test_mesh.cc index 2a13125..746cfb1 100644 --- a/src/tests/3d/test_mesh.cc +++ b/src/tests/3d/test_mesh.cc @@ -7,7 +7,7 @@ #include "3d/renderer.h" #include "3d/renderer_helpers.h" #include "3d/scene.h" -#include "gpu/shaders.h" +#include "effects/shaders.h" #include "gpu/texture_manager.h" #include "platform/platform.h" #include "procedural/generator.h" diff --git a/src/tests/gpu/test_noise_functions.cc b/src/tests/gpu/test_noise_functions.cc index eddd88e..4e1791f 100644 --- a/src/tests/gpu/test_noise_functions.cc +++ b/src/tests/gpu/test_noise_functions.cc @@ -3,7 +3,7 @@ #include "generated/assets.h" #include "gpu/shader_composer.h" -#include "gpu/shaders.h" +#include "effects/shaders.h" #include <cassert> #include <cstdio> #include <cstring> diff --git a/src/tests/gpu/test_sequence_e2e.cc b/src/tests/gpu/test_sequence_e2e.cc index 46c6ec1..6ae82bd 100644 --- a/src/tests/gpu/test_sequence_e2e.cc +++ b/src/tests/gpu/test_sequence_e2e.cc @@ -6,7 +6,7 @@ #include "effects/gaussian_blur_effect.h" #include "effects/heptagon_effect.h" #include "effects/passthrough_effect.h" -#include "gpu/shaders.h" +#include "effects/shaders.h" #include "tests/common/webgpu_test_fixture.h" #include <cassert> #include <cstdio> diff --git a/src/tests/gpu/test_shader_compilation.cc b/src/tests/gpu/test_shader_compilation.cc index 3a7c2cf..3f2219d 100644 --- a/src/tests/gpu/test_shader_compilation.cc +++ b/src/tests/gpu/test_shader_compilation.cc @@ -7,7 +7,7 @@ #include "generated/assets.h" #include "gpu/shader_composer.h" -#include "gpu/shaders.h" +#include "effects/shaders.h" #include "platform/platform.h" #include <cassert> #include <cstdio> diff --git a/tools/cnn_test.cc b/tools/cnn_test.cc index a209cdf..2f7168e 100644 --- a/tools/cnn_test.cc +++ b/tools/cnn_test.cc @@ -12,7 +12,7 @@ #include "gpu/post_process_helper.h" #include "gpu/sampler_cache.h" #include "gpu/shader_composer.h" -#include "gpu/shaders.h" +#include "effects/shaders.h" #include "gpu/texture_readback.h" #include "platform/platform.h" #include "tests/common/offscreen_render_target.h" diff --git a/tools/shadertoy/convert_shadertoy.py b/tools/shadertoy/convert_shadertoy.py index ad4c310..362de6c 100755 --- a/tools/shadertoy/convert_shadertoy.py +++ b/tools/shadertoy/convert_shadertoy.py @@ -370,10 +370,10 @@ def main(): print(f" SHADER_{upper_name}, NONE, shaders/{snake_name}.wgsl, \"{effect_name} effect\"") print() print() - print("2. Add shader declaration to src/gpu/shaders.h:") + print("2. Add shader declaration to src/effects/shaders.h:") print(f" extern const char* {snake_name}_shader_wgsl;") print() - print("3. Add shader definition to src/gpu/shaders.cc:") + print("3. Add shader definition to src/effects/shaders.cc:") print(f" const char* {snake_name}_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_{upper_name});") print() print("4. Include header in src/gpu/demo_effects.h:") |
