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authorskal <pascal.massimino@gmail.com>2026-02-17 11:09:11 +0100
committerskal <pascal.massimino@gmail.com>2026-02-17 11:09:11 +0100
commita1789611cdce872c2cecb2c6412c9eda12745916 (patch)
tree8b1d47080cd0e648973b80c11bcebf542f5a1edd
parent0362b835efa8c89794c60b3d8c6eea1ca7de4558 (diff)
refactor(gpu): Remove stale v2 references from demo_effects
Removed outdated comments referencing old naming conventions and non-existent functions. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
-rw-r--r--src/gpu/demo_effects.cc2
-rw-r--r--src/gpu/demo_effects.h12
2 files changed, 3 insertions, 11 deletions
diff --git a/src/gpu/demo_effects.cc b/src/gpu/demo_effects.cc
index d9c5964..5114e3a 100644
--- a/src/gpu/demo_effects.cc
+++ b/src/gpu/demo_effects.cc
@@ -1,6 +1,4 @@
// This file is part of the 64k demo project.
// Central include for all effect implementations.
-// Individual effects are in src/effects/*_v2.{h,cc}
-// Timeline management is in src/generated/timeline.cc (v2)
#include "gpu/demo_effects.h"
diff --git a/src/gpu/demo_effects.h b/src/gpu/demo_effects.h
index 85299ca..2825891 100644
--- a/src/gpu/demo_effects.h
+++ b/src/gpu/demo_effects.h
@@ -8,7 +8,7 @@
#include "3d/renderer.h"
#include "3d/scene.h"
-// Base effect classes (v2)
+// Base effect classes
#include "effects/shaders.h"
#include "gpu/effect.h"
#include "gpu/post_process_helper.h"
@@ -16,7 +16,7 @@
#include "gpu/texture_manager.h"
#include "gpu/uniform_helper.h"
-// Individual Effect Headers (v2)
+// Individual Effect Headers
#include "effects/flash_effect.h"
#include "effects/gaussian_blur_effect.h"
#include "effects/heptagon_effect.h"
@@ -26,14 +26,8 @@
#include "effects/peak_meter_effect.h"
#include "effects/placeholder_effect.h"
#include "effects/rotating_cube_effect.h"
-// TODO: Port CNN effects to v2
+// TODO: Port CNN effects
// #include "../../cnn_v1/src/cnn_v1_effect.h"
// #include "../../cnn_v2/src/cnn_v2_effect.h"
#include <memory>
-
-// Auto-generated functions from sequence compiler v2
-// See generated/timeline.h for:
-// - InitializeV2Sequences()
-// - GetActiveV2Sequence()
-// - RenderV2Timeline()