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AgeCommit message (Expand)Author
33 hoursfeat(uniforms): Add noise field with per-frame random valuesskal
33 hoursrefactor(effects): Streamline uniforms initializationskal
33 hoursfeat(test): Add PeakMeter overlay to test_demo timelineskal
33 hoursrefactor(gpu): Add RAII wrapper for WGPU resources to eliminate manual cleanupskal
33 hoursrefactor(effects): Factor shared initialization into Effect base classskal
34 hoursfix(build): Resolve clean build failure from generated timeline headerskal
35 hoursdocs(gpu): Purge comment bloat from GPU headersskal
35 hoursrefactor(gpu): Remove stale v2 references from demo_effectsskal
35 hoursdocs(style): Add rule for WGPU object initializationskal
35 hoursrefactor(codegen): Use gpu_init helper in seq_compiler.pyskal
35 hoursfix(build): Resolve Windows cross-compilation failuresskal
37 hoursrefactor(3d): SceneLoader to namespaceskal
37 hoursfeat: Rename GPU stub and headless files and update referencesskal
37 hoursstyle: replace C++ casts with C-style castsskal
37 hoursrefactor: centralize platform-specific code in gpu.hskal
37 hoursfeat: add time-based effect activation with auto-passthroughskal
38 hoursfix: seq_compiler includes effects/shaders.hskal
38 hoursstyle: Apply clang-formatskal
38 hoursdocs: document STRIP_GPU_COMPOSITE flag in BUILD.mdskal
38 hoursrefactor: move shaders.{h,cc} to src/effects and remove v2 suffixskal
38 hoursdocs: streamline timeline editor documentationskal
38 hoursdocs: update timeline editor documentation for v2 formatskal
38 hoursfeat: add Sequence V2 format support to timeline editorskal
38 hoursfix: use low-latency profile for regular Core Audio callbacksskal
46 hoursfix: correct Heptagon effect rendering and SDF implementationskal
46 hoursfix: port Hybrid3D effect to sequence v2 architectureskal
47 hourstest: enhance GaussianBlur parameters and test timelineskal
47 hoursfix: make test_demo use workspace files, remove obsolete tools/test_demo.*skal
47 hoursfix: add sequence index to generated class namesskal
2 daysrefactor: remove WIN32 platform checks from seq_compiler.pyskal
2 daysrefactor: remove C++ seq_compiler and Gantt chart referencesskal
2 daysrefactor: remove END_DEMO directive, auto-calculate from sequencesskal
2 daysrefactor: complete removal of 'Effect' suffix from C++ class namesskal
2 daysadd back obj filesskal
2 daysrefactor: remove 'Effect' suffix from effect names in timeline.seq filesskal
2 daysdocs: streamline and consolidate markdown documentationskal
2 daysfeat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
2 daysfix: calculate beat_phase for FlashEffect and refactor uniformsskal
2 daysfix: load rotating_cube_v2 shader from asset instead of empty stringskal
2 daysrefactor(gpu): remove depthSlice conditionals, use platform.h abstractionskal
2 daysfix: add missing SHADER_FLASH asset to main workspaceskal
2 daysfeat: Add FlashEffect for audio/visual sync testingskal
2 daysrefactor: remove empty audio_update() functionskal
2 daysfeat: Update check_all.sh to include headless and coverage buildsskal
2 daysrefactor(headless): convert nullptr checks to strippable macrosskal
2 daysfix(headless): add early returns to all effect constructorsskal
2 daysfix(headless): add nullptr checks for GPU resource creationskal
2 daysfix(headless): add missing Effect include and gpu_get_surface stubskal
2 daysfix(build): add missing headers and enum casts for strict compilationskal
2 daysfix(shaders): correct sequence uniforms snippet registration nameskal