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AgeCommit message (Expand)Author
44 hoursfix(build): Resolve clean build failure from generated timeline headerskal
44 hoursdocs(gpu): Purge comment bloat from GPU headersskal
44 hoursrefactor(gpu): Remove stale v2 references from demo_effectsskal
44 hoursdocs(style): Add rule for WGPU object initializationskal
44 hoursrefactor(codegen): Use gpu_init helper in seq_compiler.pyskal
44 hoursfix(build): Resolve Windows cross-compilation failuresskal
46 hoursrefactor(3d): SceneLoader to namespaceskal
46 hoursfeat: Rename GPU stub and headless files and update referencesskal
46 hoursstyle: replace C++ casts with C-style castsskal
47 hoursrefactor: centralize platform-specific code in gpu.hskal
47 hoursfeat: add time-based effect activation with auto-passthroughskal
47 hoursfix: seq_compiler includes effects/shaders.hskal
47 hoursstyle: Apply clang-formatskal
47 hoursdocs: document STRIP_GPU_COMPOSITE flag in BUILD.mdskal
47 hoursrefactor: move shaders.{h,cc} to src/effects and remove v2 suffixskal
47 hoursdocs: streamline timeline editor documentationskal
47 hoursdocs: update timeline editor documentation for v2 formatskal
48 hoursfeat: add Sequence V2 format support to timeline editorskal
48 hoursfix: use low-latency profile for regular Core Audio callbacksskal
2 daysfix: correct Heptagon effect rendering and SDF implementationskal
2 daysfix: port Hybrid3D effect to sequence v2 architectureskal
2 daystest: enhance GaussianBlur parameters and test timelineskal
2 daysfix: make test_demo use workspace files, remove obsolete tools/test_demo.*skal
2 daysfix: add sequence index to generated class namesskal
2 daysrefactor: remove WIN32 platform checks from seq_compiler.pyskal
2 daysrefactor: remove C++ seq_compiler and Gantt chart referencesskal
2 daysrefactor: remove END_DEMO directive, auto-calculate from sequencesskal
2 daysrefactor: complete removal of 'Effect' suffix from C++ class namesskal
2 daysadd back obj filesskal
3 daysrefactor: remove 'Effect' suffix from effect names in timeline.seq filesskal
3 daysdocs: streamline and consolidate markdown documentationskal
3 daysfeat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
3 daysfix: calculate beat_phase for FlashEffect and refactor uniformsskal
3 daysfix: load rotating_cube_v2 shader from asset instead of empty stringskal
3 daysrefactor(gpu): remove depthSlice conditionals, use platform.h abstractionskal
3 daysfix: add missing SHADER_FLASH asset to main workspaceskal
3 daysfeat: Add FlashEffect for audio/visual sync testingskal
3 daysrefactor: remove empty audio_update() functionskal
3 daysfeat: Update check_all.sh to include headless and coverage buildsskal
3 daysrefactor(headless): convert nullptr checks to strippable macrosskal
3 daysfix(headless): add early returns to all effect constructorsskal
3 daysfix(headless): add nullptr checks for GPU resource creationskal
3 daysfix(headless): add missing Effect include and gpu_get_surface stubskal
3 daysfix(build): add missing headers and enum casts for strict compilationskal
3 daysfix(shaders): correct sequence uniforms snippet registration nameskal
3 daysrefactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
3 daysdocs(TODO): add test infrastructure maintenance sectionskal
3 daysfix(tests): resolve all v2 test failures, 35/35 passingskal
3 daysrefactor: invert FATAL_CHECK logic to standard assertion styleskal
3 daysfix(tests): port tests to v2 API, fix FATAL_CHECK logicskal