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AgeCommit message (Expand)Author
10 hoursfix(build): Resolve clean build failure from generated timeline headerskal
10 hoursdocs(gpu): Purge comment bloat from GPU headersskal
10 hoursrefactor(gpu): Remove stale v2 references from demo_effectsskal
11 hoursdocs(style): Add rule for WGPU object initializationskal
11 hoursrefactor(codegen): Use gpu_init helper in seq_compiler.pyskal
11 hoursfix(build): Resolve Windows cross-compilation failuresskal
12 hoursrefactor(3d): SceneLoader to namespaceskal
12 hoursfeat: Rename GPU stub and headless files and update referencesskal
13 hoursstyle: replace C++ casts with C-style castsskal
13 hoursrefactor: centralize platform-specific code in gpu.hskal
13 hoursfeat: add time-based effect activation with auto-passthroughskal
13 hoursfix: seq_compiler includes effects/shaders.hskal
13 hoursstyle: Apply clang-formatskal
13 hoursdocs: document STRIP_GPU_COMPOSITE flag in BUILD.mdskal
13 hoursrefactor: move shaders.{h,cc} to src/effects and remove v2 suffixskal
14 hoursdocs: streamline timeline editor documentationskal
14 hoursdocs: update timeline editor documentation for v2 formatskal
14 hoursfeat: add Sequence V2 format support to timeline editorskal
14 hoursfix: use low-latency profile for regular Core Audio callbacksskal
22 hoursfix: correct Heptagon effect rendering and SDF implementationskal
22 hoursfix: port Hybrid3D effect to sequence v2 architectureskal
23 hourstest: enhance GaussianBlur parameters and test timelineskal
23 hoursfix: make test_demo use workspace files, remove obsolete tools/test_demo.*skal
23 hoursfix: add sequence index to generated class namesskal
24 hoursrefactor: remove WIN32 platform checks from seq_compiler.pyskal
24 hoursrefactor: remove C++ seq_compiler and Gantt chart referencesskal
24 hoursrefactor: remove END_DEMO directive, auto-calculate from sequencesskal
24 hoursrefactor: complete removal of 'Effect' suffix from C++ class namesskal
24 hoursadd back obj filesskal
28 hoursrefactor: remove 'Effect' suffix from effect names in timeline.seq filesskal
28 hoursdocs: streamline and consolidate markdown documentationskal
28 hoursfeat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
29 hoursfix: calculate beat_phase for FlashEffect and refactor uniformsskal
29 hoursfix: load rotating_cube_v2 shader from asset instead of empty stringskal
29 hoursrefactor(gpu): remove depthSlice conditionals, use platform.h abstractionskal
29 hoursfix: add missing SHADER_FLASH asset to main workspaceskal
29 hoursfeat: Add FlashEffect for audio/visual sync testingskal
30 hoursrefactor: remove empty audio_update() functionskal
30 hoursfeat: Update check_all.sh to include headless and coverage buildsskal
30 hoursrefactor(headless): convert nullptr checks to strippable macrosskal
30 hoursfix(headless): add early returns to all effect constructorsskal
30 hoursfix(headless): add nullptr checks for GPU resource creationskal
30 hoursfix(headless): add missing Effect include and gpu_get_surface stubskal
31 hoursfix(build): add missing headers and enum casts for strict compilationskal
31 hoursfix(shaders): correct sequence uniforms snippet registration nameskal
31 hoursrefactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
32 hoursdocs(TODO): add test infrastructure maintenance sectionskal
32 hoursfix(tests): resolve all v2 test failures, 35/35 passingskal
33 hoursrefactor: invert FATAL_CHECK logic to standard assertion styleskal
33 hoursfix(tests): port tests to v2 API, fix FATAL_CHECK logicskal