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2026-02-17docs(gpu): Purge comment bloat from GPU headersskal
2026-02-17refactor(gpu): Remove stale v2 references from demo_effectsskal
2026-02-17docs(style): Add rule for WGPU object initializationskal
2026-02-17refactor(codegen): Use gpu_init helper in seq_compiler.pyskal
2026-02-17fix(build): Resolve Windows cross-compilation failuresskal
2026-02-17refactor(3d): SceneLoader to namespaceskal
2026-02-17feat: Rename GPU stub and headless files and update referencesskal
2026-02-17style: replace C++ casts with C-style castsskal
2026-02-17refactor: centralize platform-specific code in gpu.hskal
2026-02-17feat: add time-based effect activation with auto-passthroughskal
2026-02-17fix: seq_compiler includes effects/shaders.hskal
2026-02-17style: Apply clang-formatskal
2026-02-17docs: document STRIP_GPU_COMPOSITE flag in BUILD.mdskal
2026-02-17refactor: move shaders.{h,cc} to src/effects and remove v2 suffixskal
2026-02-17docs: streamline timeline editor documentationskal
2026-02-17docs: update timeline editor documentation for v2 formatskal
2026-02-17feat: add Sequence V2 format support to timeline editorskal
2026-02-17fix: use low-latency profile for regular Core Audio callbacksskal
2026-02-16fix: correct Heptagon effect rendering and SDF implementationskal
2026-02-16fix: port Hybrid3D effect to sequence v2 architectureskal
2026-02-16test: enhance GaussianBlur parameters and test timelineskal
2026-02-16fix: make test_demo use workspace files, remove obsolete tools/test_demo.*skal
2026-02-16fix: add sequence index to generated class namesskal
2026-02-16refactor: remove WIN32 platform checks from seq_compiler.pyskal
2026-02-16refactor: remove C++ seq_compiler and Gantt chart referencesskal
2026-02-16refactor: remove END_DEMO directive, auto-calculate from sequencesskal
2026-02-16refactor: complete removal of 'Effect' suffix from C++ class namesskal
2026-02-16add back obj filesskal
2026-02-16refactor: remove 'Effect' suffix from effect names in timeline.seq filesskal
2026-02-16docs: streamline and consolidate markdown documentationskal
2026-02-16feat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
2026-02-16fix: calculate beat_phase for FlashEffect and refactor uniformsskal
2026-02-16fix: load rotating_cube_v2 shader from asset instead of empty stringskal
2026-02-16refactor(gpu): remove depthSlice conditionals, use platform.h abstractionskal
2026-02-16fix: add missing SHADER_FLASH asset to main workspaceskal
2026-02-16feat: Add FlashEffect for audio/visual sync testingskal
2026-02-16refactor: remove empty audio_update() functionskal
2026-02-16feat: Update check_all.sh to include headless and coverage buildsskal
2026-02-16refactor(headless): convert nullptr checks to strippable macrosskal
2026-02-16fix(headless): add early returns to all effect constructorsskal
2026-02-16fix(headless): add nullptr checks for GPU resource creationskal
2026-02-16fix(headless): add missing Effect include and gpu_get_surface stubskal
2026-02-16fix(build): add missing headers and enum casts for strict compilationskal
2026-02-16fix(shaders): correct sequence uniforms snippet registration nameskal
2026-02-16refactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
2026-02-16docs(TODO): add test infrastructure maintenance sectionskal
2026-02-16fix(tests): resolve all v2 test failures, 35/35 passingskal
2026-02-16refactor: invert FATAL_CHECK logic to standard assertion styleskal
2026-02-16fix(tests): port tests to v2 API, fix FATAL_CHECK logicskal
2026-02-16docs(sequence): update and compact v2 documentationskal