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| author | skal <pascal.massimino@gmail.com> | 2026-03-08 10:56:00 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-03-08 10:56:00 +0100 |
| commit | 1ad5057ce8e68e57340aae3442b2c6b787409ad3 (patch) | |
| tree | 9b1f8b12b93afee68bf0a50e36522a52cd3b1bd1 /doc | |
| parent | 4bc54609d7af62dd8e09977ec016f711f56c6e1d (diff) | |
fix: register debug/debug_print snippet in ShaderComposer
Add SHADER_DEBUG_DEBUG_PRINT to assets.txt and register it as
"debug/debug_print" in InitShaderComposer() so ntsc.wgsl #include works.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'doc')
0 files changed, 0 insertions, 0 deletions
