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| author | skal <pascal.massimino@gmail.com> | 2026-02-28 09:08:57 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-28 09:08:57 +0100 |
| commit | 9ee410594a52cbc699b13de2bde4860d70c959a3 (patch) | |
| tree | d56adf5931d488abcf3ac8e24a828d2d5b02e8cc /doc/ARCHITECTURE.md | |
| parent | 6599a428cd69be6c66c5179e1f0fce42f561f935 (diff) | |
refactor: move common/shaders/ to src/shaders/
Relocates shared WGSL shaders under src/ where all source code lives,
eliminating the top-level common/ directory.
- Update asset references in workspaces/main/assets.txt and workspaces/test/assets.txt
- Update docs: PROJECT_CONTEXT.md, ARCHITECTURE.md, WORKSPACE_SYSTEM.md, SHADER_REUSE_INVESTIGATION.md
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'doc/ARCHITECTURE.md')
| -rw-r--r-- | doc/ARCHITECTURE.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/ARCHITECTURE.md b/doc/ARCHITECTURE.md index ebb2a59..582903b 100644 --- a/doc/ARCHITECTURE.md +++ b/doc/ARCHITECTURE.md @@ -17,7 +17,7 @@ Detailed system architecture for the 64k demo project. - Provides `update_camera()` helper methods (from Camera object or manual values) - Standard binding: 0=CommonUniforms, 1=CameraParams -**WGSL Helpers** (`common/shaders/camera_common.wgsl`): +**WGSL Helpers** (`src/shaders/camera_common.wgsl`): - `getCameraRay(cam, uv)`: Generate ray from screen UV coordinates - `getCameraPosition/Forward/Up/Right()`: Extract camera vectors from inv_view - Integrates with existing `render/raymarching.wgsl` (rayMarch, normal, shadow) |
